Hmm, those dds files don't work for me at all (with shaders -> black, without shaders -> white). They seem to be DXT1. I think it might have to do how alpha is processed. What tool have you used to create them?
(06-01-2013, 11:53 AM)Timo 6 Wrote: They work if you turn anisotropic filtering off, although there are loads of: ERROR: OpenGL error "invalid value" during: Texture creation
in log.txt.
Anisotropic filtering has some effect? Interesting...