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DDS and shaders - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: DDS and shaders (/showthread.php?tid=1727) |
DDS and shaders - berzingue - 06-01-2013 Hello, here is a track with .dds textures only : http://dl.free.fr/t5UUMhgfW That's nice : track is loading faster, and framerate seems better... But shaders don't work ! RE: DDS and shaders - NaN - 06-01-2013 Oh yeah, I don't think I have tested dds textures with shaders. Will have a look, thanks. RE: DDS and shaders - NaN - 06-01-2013 Hmm, those dds files don't work for me at all (with shaders -> black, without shaders -> white). They seem to be DXT1. I think it might have to do how alpha is processed. What tool have you used to create them? RE: DDS and shaders - Timo 6 - 06-01-2013 They work if you turn anisotropic filtering off, although there are loads of: ERROR: OpenGL error "invalid value" during: Texture creation in log.txt. RE: DDS and shaders - NaN - 06-01-2013 (06-01-2013, 11:53 AM)Timo 6 Wrote: They work if you turn anisotropic filtering off, although there are loads of: ERROR: OpenGL error "invalid value" during: Texture creation Anisotropic filtering has some effect? Interesting... The invalid value is my fault, reading the last mip levels incorrectly ( http://msdn.microsoft.com/de-de/library/windows/desktop/bb205578%28v=vs.85%29.aspx ), will fix this asap. RE: DDS and shaders - berzingue - 06-01-2013 dds textures are created with a import-export plug in for photoshop CS3. Without alpha : DXT1 With alpha : DXT5 I hope it helps a little bit ! RE: DDS and shaders - NaN - 06-01-2013 After fixing miplevel bug I get this (with aniso filtering). Need to see how the remaining white textures differ from the others: |