03-29-2007, 03:17 AM,
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Nigo
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Posts: 118
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Joined: Jun 2006
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joevenzon Wrote:Have you noticed any impact to performance versus the old sound engine? Do you have a dual-core/multi-proc system, or a single cpu? it's probably not related but on my Linux box the sound is jerky, even when I got more than 100fps...
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03-30-2007, 10:00 AM,
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reece146
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Posts: 187
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FWIW, the sound on my Linux box is "chirpy". I haven't done any ALSA tuning yet though (hda-intel). The box is a fresh build and real work keeps getting in the way of tuning.
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03-30-2007, 11:17 AM,
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reece146
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Posts: 187
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Joined: Oct 2006
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joevenzon Wrote:reece146: is this with the SVN code? If so, can you run "vdrift -test" and paste the output in here?
SVN from a couple days ago. 1636?
Code: BinReloc successfully initialized.
Executable path: /usr/share/games/vdrift/bin/vdrift
Data dir: /usr/share/games/vdrift/data
Localedir: /usr/share/games/vdrift/share/locale
No data_dir found in VDrift.config, using /usr/share/games/vdrift/data
Found config file /root/.vdrift/controls.
Found config file /root/.vdrift/VDrift.config.
No data_dir found in VDrift.config, using /usr/share/games/vdrift/data
Version of game: development
Skin name not found in config file...
src/sound.cpp,541: Can't open sound file: /usr/share/games/vdrift/data/test/44k_s16_c2.wav
Segmentation fault
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03-30-2007, 11:24 AM,
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Nigo
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I compiled the SVN version but it remains. "vdrift -test" doesn't say anything special (well in race mode it says it's running out of sources but that's something else)
looks like it's a matter of CPU power. With the cpus on "performance" mode the sound is ok but in "powersave" mode it's jerky (even though my framerate is allright). Beside it's cracking a bit. I had none of this problems on Windows. It doesn't come from my sound card, other games and MP3 are fine
PS : I don't have this "Can't open sound file"
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03-30-2007, 12:57 PM,
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abs1nth
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Posts: 358
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abs1nth Wrote:joevenzon Wrote:wave loader is probably endian dependent and needs to be fixed for mac
ok i added endian fixes to the wave loader, which stops the crashing on PPC, but still i hear only static instead of the desired sound...any ideas?
i get this on ppc:
Performance testing Sample16bit (203ms for 1 second of 44.1khz stereo audio with 32 sources): 1/1 = 100% PASS
Performance testing SampleAndAdvance16bit (293ms for 1 second of 44.1khz stereo audio with 32 sources): 1/1 = 100% PASS
Performance testing SampleAndAdvanceWithPitch16bit (629ms for 1 second of 44.1khz stereo audio with 32 sources): 0/1 = 0% FAIL
Sound effects testing: 3/3 = 100% PASS
Sound management testing: 6/6 = 100% PASS
Sound source testing: 1/3 = 33.3333% FAIL
Wave loading 44k s16 c2: 4/5 = 80% FAIL
TOTAL: 16/20 = 80% FAIL
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