03-24-2007, 11:26 AM,
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rookie1
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Posts: 231
Threads: 32
Joined: Nov 2006
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Can we add car to car collision detection as well? AI driver will also need to be overhauled to have collision avoidance and overtaking capability.
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03-26-2007, 12:04 AM,
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joevenzon
Administrator
      
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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I implemented the new sound engine, R1637.
Still to do: wave loader is probably endian dependent and needs to be fixed for mac, master volume setting isn't hooked up yet, doppler effects aren't set up yet, performance might not be fully optimized, the stereo effect is to extreme when close to an object, and I'd like to implement a high-quality re-sampling filter.
Anyway, if anyone gets a chance, please test it out and let me know how it works.
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03-26-2007, 10:44 AM,
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rookie1
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Posts: 231
Threads: 32
Joined: Nov 2006
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It sounds much better than the old version. There is still some distortion when more than 1 car is present.
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03-27-2007, 07:28 AM,
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pwp71
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Posts: 105
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Joined: Nov 2006
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When I've tried it seem to be better and light. I have gain some fps.
single AMD XP1600 - NVidia FX5200 -Linux OpenSuse 10.2
pwp71
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03-27-2007, 09:15 AM,
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rookie1
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Posts: 231
Threads: 32
Joined: Nov 2006
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I'm running on Athlon XP, single core. No noticeable performance impact.
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03-27-2007, 06:56 PM,
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abs1nth
Senior Member
   
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Posts: 358
Threads: 5
Joined: Sep 2005
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btw. we once talked about consolidating the two splashscreens into one (it's quite annoying to wait for both to finish). also since the openal dependency is removed it makes no sense to continue featuring them
i'm proposing using a single image like this:
http://homepage.mac.com/julianmayer/vdri...h-test.png
note, i said *like* because i know the image itself isn't good - i'm not an artist and completely incapable of making good in-game screenshots.
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