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segmentation fault
07-13-2011, 04:12 PM,
#1
segmentation fault
OS : ubuntu 10.10 32 bit

Video card information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6200/AGP/SSE2
Version: 2.1.2 NVIDIA 275.09.07
Maximum texture size: 4096
Maximum varying floats: 32
Using GLEW 1.5.6

gdb output :

Program received signal SIGSEGV, Segmentation fault.
0x00471a17 in ?? () from /usr/lib/libBulletDynamics.so.2.77

I can't do backtrace because it freezes and I must kill gdb in a ctrl-alt terminal.

I installed libbullet-dev and had bullet dir in vdrift dir (the only way I found to succesfully compile after source-moving to git).
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07-14-2011, 01:15 PM,
#2
 
Remove bullet source from vdrift dir. You are linking the system bullet lib using vdrift/bullet headers. I will fix the scons script asap.
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07-15-2011, 04:29 PM,
#3
 
It works, thanks.
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