Forums
segmentation fault - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3)
+--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7)
+--- Thread: segmentation fault (/showthread.php?tid=1526)



segmentation fault - skankerror - 07-13-2011

OS : ubuntu 10.10 32 bit

Video card information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6200/AGP/SSE2
Version: 2.1.2 NVIDIA 275.09.07
Maximum texture size: 4096
Maximum varying floats: 32
Using GLEW 1.5.6

gdb output :

Program received signal SIGSEGV, Segmentation fault.
0x00471a17 in ?? () from /usr/lib/libBulletDynamics.so.2.77

I can't do backtrace because it freezes and I must kill gdb in a ctrl-alt terminal.

I installed libbullet-dev and had bullet dir in vdrift dir (the only way I found to succesfully compile after source-moving to git).


- NaN - 07-14-2011

Remove bullet source from vdrift dir. You are linking the system bullet lib using vdrift/bullet headers. I will fix the scons script asap.


- skankerror - 07-15-2011

It works, thanks.