NaN Wrote:Quote:Why the game is so slow even with hardware
A quick run ( http://www.pasteall.org/18163 ) with GPU Perfstudio on a HD4850 tells that we are draw call bound on windows (a lot of small meshes). The GPU is waiting for the driver 2/3 of the frame time resulting in a framerate of about 40fps.
But it also means that we could use much more complex meshes for the tracks/trackobjects without losing framerate.
Are you absolutely sure that you aren't issuing too many draw calls? The GPU being idle 2/3 of the time seems quite high.
In this test:
http://www.trustedreviews.com/ATI-HD-485...rid_Page-5
that racing game, which has a little bit better graphics than vdrift, dropped below 40 fps only at the highest resolution and the absolutely highest settings on an HD4850.
Also, last time I checked, some car models took more than 2 minutes to load.