12-19-2007, 02:52 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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Re: New VDrift Release
joevenzon Wrote:Cars and tracks
cars
CO
G4
M7
TL2
XS
tracks
estoril
virginia
paul ricard
my favourite car is the t73 (i wish we had a real f1 car) and i love imola, suzuka and montreal but the tracks above aren't bad either (and have the advantage they are original tracks for which we got permission to convert).
--alex--
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12-20-2007, 10:40 AM,
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mak77
Junior Member
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Posts: 24
Threads: 1
Joined: Mar 2007
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when do you think to release that? i could take a look at windows build, but i don't have much time atm
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12-22-2007, 08:16 AM,
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mak77
Junior Member
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Posts: 24
Threads: 1
Joined: Mar 2007
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joe could you add a resource.rc file into tools/win with
Code: #include <windows>
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
100 ICON VDrift.ico
and then modify src/sconscript like this
Code: #--------------------#
# Compile Executable #
#--------------------#
if sys.platform == 'win32':
vdrift = local_env.Program(target='%s${EXECUTABLE_NAME}' % appdir,
source=[src, vamosobjs, guiobjs, env.RES('../tools/win/resource.rc')])
else:
vdrift = local_env.Program(target='%s${EXECUTABLE_NAME}' % appdir,
source=[src, vamosobjs, guiobjs])
this will re-add icon to the windows executable
i've updated the nsi and made an installer with tracks and cars suggested, i'm testing under Vista and the game is working fine, also problem with stdout and stderr files create under the game dire seems solved (for now it has not created anything)
the only problem i still see is that user folder is .vdrift while in XP should be application data\vdrift while under Vista should be AppData\Local\vdrift... but that is a minor problem...
another problem is that the internal car camera is placed behind the driver head (so i dont' see anything but his helmet). Note: this is actually a G4 only problem
after an ALT TAB i can't go back to the game
i don't hear any sound
also upgrade zlib1.dll to 1.2.3
is ode.dll still needed?
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12-22-2007, 07:43 PM,
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mak77
Junior Member
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Posts: 24
Threads: 1
Joined: Mar 2007
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i never get any sound from the game...
i've seen that SDL has upgraded most libraries, maybe an upgrade could help, will try to see if something changes
NEWS: upgrading SDL has made sound come back... now i hear engine, but it's "clicking" a lot
now alt tab crashes the app... i think that it should be disabled totally when in fullscreen (at least on windows), maybe with an SDL_WM_GrabInput(SDL_GRAB_ON);
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12-27-2007, 01:27 AM,
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joevenzon
Administrator
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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Alright, I've tagged the source SVN repository for a release candidate 1 with today's date. The path is:
http://svn.vdrift.net/repos/vdrift/tags/...6-2007_rc1
This is the same as trunk revision 1901. The purpose of this is just so we have a common codebase to work from at first.
I tried to tag the data SVN repository too, but failed due to my ineptitude with SVN. The data rev to use is R139.
I'll try to push out a linux source release candidate soon.
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12-27-2007, 04:04 PM,
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joevenzon
Administrator
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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Okay, here's linux source release candidate 1:
https://sourceforge.net/project/showfile...137283&
package_id=150901&release_id=564408
You need the src package and the data. Try it out and let me know how it works....
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12-29-2007, 09:56 AM,
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qubodup
Junior Member
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Posts: 1
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Joined: Dec 2007
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Hey there, I can't find any release notes for the latest release. Neither in the svn nor on the page nor in the source archive.
How do I see SVN check-in notes?
Can't you make a script that exports these notes and puts them into a changelog file for people who just want to play the game (and want to know what the changes are?)
Me asks because of this: http://forum.freegamedev.net/index.php?t=msg&goto=3947
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