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New VDrift Release - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: New VDrift Release (/showthread.php?tid=834) Pages:
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New VDrift Release - joevenzon - 12-15-2007 So, let's do another VDrift release. I know there are still some outstanding bugs, but it's probably better to just release and then go on with the work of fixing things. The code is pretty stable in SVN at the moment. Let's just do a minimal release. That'll ensure that we can thoroughly test the cars/tracks we're releasing with. Suggestions for which cars/tracks to release with? I was thinking we could push everything out as a "release candidate" and then, if there are no problems, rename it to an official dated release. The purpose of this thread is to discuss issues related to the release and track who is doing what for which platform. Linux source venzon thelusiv Linux binary thelusiv OSX binary abs1nth Windows binary other platforms? Cars and tracks cars CO G4 M7 T73 TL2 XS tracks estoril virginia paul ricard - thelusiv - 12-17-2007 I'm on board for the Linux source (it's easy after I update some of the SCons code) and the Linux binary. I need to check out any recent changes in autopackage and probably make updates to the package builder. If others want to come up with packages for various OS's that's fine. I agree on the idea to only release a minimal package. We need to only include cars and tracks that have an open source license. I know of a few cars that meet this criterion (XS, TL*, 360[?]) but I'm not sure about tracks. It is important that we check out each car/track and include full author details and license. This could be the first release that makes it into lots of package repositories...alex25, any thoughts on tracks? - abs1nth - 12-17-2007 providing a mac binary is no problem, but i'm not sure we are in a releasable state on the mac, see the thread "Mac TODO List". i think at least the crashes should be fixed, shaders can be disabled since that wouldn't be an regression. the bad thing is that i don't have much time to debug any problems until february. i'm still convinced that some of the problems result from a memory problem, so maybe some valgrinding on linux could fix some mac problems ![]() - joevenzon - 12-18-2007 I threw up a list of cars and tracks that I'd like to see in the release. I'd like to put in the 360 but I don't think it'll be tuned up in time. Thoughts from others? By the way, I hadn't ever really tried Paul Ricard before, but man, that's a great track. Very nicely modeled, and with all of the turns it's a great drift track. Gets the blood pumping. Re: New VDrift Release - alex25 - 12-19-2007 joevenzon Wrote:Cars and tracks my favourite car is the t73 (i wish we had a real f1 car) and i love imola, suzuka and montreal but the tracks above aren't bad either (and have the advantage they are original tracks for which we got permission to convert). --alex-- - cotharyus - 12-20-2007 If we can get OS X stable prior to release, I'll tune the 360. I leave for holiday on saturday, but that gives me the next week with just me and my laptop for a few hours a day. I think it's going to take an act of abs1nth to get things right on OS X though - I simply can't get my head around the issue. - mak77 - 12-20-2007 when do you think to release that? i could take a look at windows build, but i don't have much time atm - mak77 - 12-22-2007 joe could you add a resource.rc file into tools/win with Code: #include <windows> and then modify src/sconscript like this Code: #--------------------# this will re-add icon to the windows executable i've updated the nsi and made an installer with tracks and cars suggested, i'm testing under Vista and the game is working fine, also problem with stdout and stderr files create under the game dire seems solved (for now it has not created anything) the only problem i still see is that user folder is .vdrift while in XP should be application data\vdrift while under Vista should be AppData\Local\vdrift... but that is a minor problem... another problem is that the internal car camera is placed behind the driver head (so i dont' see anything but his helmet). Note: this is actually a G4 only problem after an ALT TAB i can't go back to the game i don't hear any sound also upgrade zlib1.dll to 1.2.3 is ode.dll still needed? - joevenzon - 12-22-2007 ode.dll is no longer needed The G4 "driver head" is a known problem; it's because the driver is actually part of the interior model (no other way to do it in the vdrift code yet)... let's just not worry about it for now. I'm not sure why there's an ALT TAB problem. Do you not hear any sound after ALT TAB, or do you *never* hear any sound? - mak77 - 12-22-2007 i never get any sound from the game... i've seen that SDL has upgraded most libraries, maybe an upgrade could help, will try to see if something changes NEWS: upgrading SDL has made sound come back... now i hear engine, but it's "clicking" a lot now alt tab crashes the app... i think that it should be disabled totally when in fullscreen (at least on windows), maybe with an SDL_WM_GrabInput(SDL_GRAB_ON); - joevenzon - 12-27-2007 Alright, I've tagged the source SVN repository for a release candidate 1 with today's date. The path is: http://svn.vdrift.net/repos/vdrift/tags/release_12-26-2007_rc1 This is the same as trunk revision 1901. The purpose of this is just so we have a common codebase to work from at first. I tried to tag the data SVN repository too, but failed due to my ineptitude with SVN. The data rev to use is R139. I'll try to push out a linux source release candidate soon. - joevenzon - 12-27-2007 Okay, here's linux source release candidate 1: https://sourceforge.net/project/showfiles.php?group_id=137283& package_id=150901&release_id=564408 You need the src package and the data. Try it out and let me know how it works.... - qubodup - 12-29-2007 Hey there, I can't find any release notes for the latest release. Neither in the svn nor on the page nor in the source archive. How do I see SVN check-in notes? Can't you make a script that exports these notes and puts them into a changelog file for people who just want to play the game (and want to know what the changes are?) Me asks because of this: http://forum.freegamedev.net/index.php?t=msg&goto=3947 - joevenzon - 12-29-2007 Sure, here you go: http://svn.vdrift.net/repos/vdrift/trunk/docs/ChangeLog - joevenzon - 12-29-2007 By the way, the Auto-X crash happens when you don't design a layout first. I'll see what I can do about fixing that. |