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F1 Modification
03-09-2007, 07:47 PM,
#1
F1 Modification
I modified the F1 Car especially for the Nuerburgring Track.
Modified the Drivers Viewpoint,
modified the stall rpm to a more realistic but more complicate value ( define a "neutral" Button! ),
modified Wings for higher Downforce (brakes incredible at higher Speed) and
some other values.
The Nuerburgring Track ist very difficult at these Speeds ... You can reach nearly 6 minutes!
Working an a fast (Monza, Spa) and a slower Monaco Version.

Only the Changes of F1-NR (values of the orginal F1 outcommented)


--------

I removed this older Definition! (20070522)

Please use the latest Definition!!!

------------------------
Reply
03-10-2007, 10:05 AM,
#2
 
Cologne - I understand what you're after doing here, making the F1 car perform it's best on every track. Unfortunately, we need one version of the car that works well everywhere - I don't think we can have a version for every track in the game. No promises I'll get these modifications into this release we've got coming up, but I'll look at it.
Reply
03-10-2007, 02:04 PM,
#3
 
No, that´s an misunderstanding! I don´t try a different version for every single track.

I began changing the car for Nuerburgring. It works also well at Brands Hatch and Spa. But it is not so fast, as needed for Le Mans or Monza.
Formula one cars ar very different for these Tracks. For Monaco the front suspension ist modified, to get a greater steering angle.

So i will try to create three Versions as „fast”, „middle” and „slow” for myself. I will share them here.
Reply
03-12-2007, 08:29 PM,
#4
 
Now I'm liking the way you think. I will take a look at all of these as you post them. I have been trying to do a lot of work on the cars, as a whole, but my time is limited. I would very much welcome the help. Keep the updates posted in this thread, and I will test and commit them with credits to you.
Reply
03-19-2007, 07:31 PM,
#5
F1 Car for slower
This is a first good driving version for slow circuits like Monaco or Laguna Seca.
Greater steering angle, max downforce, gear change without interruption,....

Edit(20070322) some little adoptions to the other versions

--------

I removed this older Definition! (20070526)

Please use the latest Definition below!!!

------------------------
Reply
03-20-2007, 03:21 AM,
#6
 
I think getting our car parts system working again is a priority for the next release. We will certainly use your mods for parts definitions, and if someone gets a chance to look over it all together, we may be able to incorporate a few of them into the game.
Reply
03-22-2007, 05:35 PM,
#7
F1-Car for middle fast tracks
Here my definiton for middle fast tracks as Nuerburgring and Brands Hatch. Not slow but much curves. Neutral characteristic. Very fast!

--------

I removed this older Definition! (20070526)

Please use the latest Definition below!!!

------------------------
Reply
03-22-2007, 05:41 PM,
#8
F1-Car for fast tracks
Here my definiton for fast tracks as Monza and Le Mans. Nearly 380 km/h, steering feels instable (?) at high speed. Drive and brake carefully at lower speed. Oversteer characteristic.

--------
(20070522)
I removed this (not so good) older Definition and will post a better one later!

Please use the mid-fast Definition so long!

------------------------
Reply
05-11-2007, 04:40 PM,
#9
F1 slow version: Updates
This is my current definition of a slow version (max. 320 Km/H) of the F1 car. The Downforce is very high. Suspension-definition is not optimal.
It works fine in Monaco (128), Laguna Seca (110) and good in Dijon (058), Road Atlanta. It´s very fast in curves on Nuerburgring, but the maximum speed is too low on the long straights.
I use a logitech gamepad, speed-effect-on-steering is set to 30%, ABS on, TCS off. Cameras Hood-position is set to Drivers head position.

Next days I will post another definition for faster tracks as Nuerburgring.

Would be nice, to get some feedback!

--------------------------------------
Updated 20070517
Understanding "travel" now, setting realistic values!
---------
Updated to Vers. 2.1.0 20070526
lower "anti-slip"
lower "rear-travel"
lower "rear-camber"
lower "rear-anti-roll"
makes the rear more stable!
total weight now 610 kg
---------
drive = RWD
# F1-SL slow version for Monaco, Laguna Seca, ...
# Version 2.1.0 from cologne 20070526


[ steering ]
max-angle = 42.00
exponent = 1.0

[ engine ]
position = 1.82, 0.0, -0.44
mass = 95.0
max-power = 633844
peak-engine-rpm = 19000.0
rpm-limit = 19500.0
inertia = 0.4
idle = 0.08
fuel-consumption = 6e-9
torque-friction = 0.0001

start-rpm = 4000
stall-rpm = 2500
torque-curve-00 = 2500, 90.00
torque-curve-01 = 3000, 110.59
torque-curve-02 = 3600, 135.59
torque-curve-03 = 3750, 160.21
torque-curve-04 = 4000, 190.47
torque-curve-05 = 4250, 202.15
torque-curve-06 = 4500, 211.56
torque-curve-07 = 5000, 218.78
torque-curve-08 = 5500, 225.23
torque-curve-09 = 6000, 237.37
torque-curve-10 = 6500, 238.89
torque-curve-11 = 7000, 242.69
torque-curve-12 = 7500, 243.43
torque-curve-13 = 8000, 244.91
torque-curve-14 = 8500, 246.27
torque-curve-15 = 9000, 248.95
torque-curve-16 = 9600, 250.20
torque-curve-17 = 10000, 259.65
torque-curve-18 = 10500, 269.78
torque-curve-19 = 11000, 295.51
torque-curve-20 = 12000, 320.00
torque-curve-21 = 13000, 330.00
torque-curve-22 = 14000, 347.00
torque-curve-23 = 15000, 330.00
torque-curve-24 = 16000, 320.00
torque-curve-25 = 17000, 310.00
torque-curve-26 = 18000, 300.00
torque-curve-27 = 19000, 290.00
torque-curve-28 = 20000, 280.00

[ clutch ]
#sliding = 0.27
sliding = 0.10
radius = 0.15
area = 0.75
#max-pressure = 35000.00
max-pressure = 60000.00

[ transmission ]
gears = 7
gear-ratio-r = -4.5
gear-ratio-1 = 4.8
gear-ratio-2 = 3.60
gear-ratio-3 = 3.00
gear-ratio-4 = 2.60
gear-ratio-5 = 2.30
gear-ratio-6 = 2.05
gear-ratio-7 = 1.90
# max ca 320 km/h (final-drive = 4.0)
shift-delay = 0.01

[ differential ]
final-drive = 4.0
#anti-slip = 400.0
anti-slip = 300.0

[ fuel-tank ]
position = -0.26, -0.17, -0.56
capacity = 180
volume = 100
fuel-density = 0.8

[ suspension-front ]
#spring-constant = 90000
spring-constant = 100000
## Druckstufe
bounce = 7000
## Zugstufe
rebound = 10700
## Federweg
travel = 0.08
max-compression-velocity = 10.0
## Radsturz
camber = -1.50
## Nachlauf
caster = 0.12
## Vorspur?
toe = 0.9
## Stabilisator
#anti-roll = 15000
anti-roll = 10000

[ suspension-rear ]
#spring-constant = 110000
spring-constant = 120000
## Druckstufe
bounce = 10000
## Zugstufe
rebound = 11000
## Federweg
travel = 0.08
max-compression-velocity = 10.0
## Radsturz
#camber = -0.45
camber = -0.35
## Nachlauf
caster = 0.28
## Vorspur?
toe = 0.0
## Stabilisator
#anti-roll = 15000
anti-roll = 13000

[ tire-front ]
radius = 0.325
rolling-resistance = 1.3e-2, 6.5e-6
#rotational-inertia = 5.0
rotational-inertia = 2.0
tread = 0.0
# Lateral force
a0=1.39
a1=-90
a2=1900
a3=2900
a4=7.2
a5=0.024
a6=-0.24
a7=1.0
a8=-0.03
a9=-0.0013
a10=-0.15
a111=-8.5
a112=-0.29
a12=17.8
a13=-2.4
# Longitudinal force
b0=1.95
b1=-85
b2=1950
b3=24.3
b4=390
b5=0.07
b6=0
b7=0.059
b8=-0.024
b9=0.014
b10=0.26
b11=0.0
b12=0.0
# Aligning moment
c0=2.2
c1=-4.1
c2=-4.2
c3=-1.8
c4=-9.1
c5=0.0225
c6=0
c7=0.044
c8=-0.58
c9=0.18
c10=0.043
c11=0.048
c12=-0.0035
c13=-0.18
c14=0.14
c15=-1.029
c16=0.27
c17=-1.1

[ tire-rear ]
radius = 0.340
rolling-resistance = 1.3e-2, 6.5e-6
#rotational-inertia = 5.50
rotational-inertia = 2.50
tread = 0.0
# Lateral force
a0=1.55
a1=-50
a2=1750
a3=2800
a4=7.0
a5=0.024
a6=-0.24
a7=1.0
a8=-0.03
a9=-0.0013
a10=-0.15
a111=-8.5
a112=-0.29
a12=17.8
a13=-2.4
# Longitudinal force
b0=1.75
b1=-100
b2=2200
b3=23.3
b4=410
b5=0.075
b6=0
b7=0.055
b8=-0.024
b9=0.014
b10=0.26
# Aligning moment
c0=2.2
c1=-4.3
c2=-4.4
c3=-1.9
c4=-9.6
c5=0.0225
c6=0
c7=0.044
c8=-0.58
c9=0.18
c10=0.043
c11=0.048
c12=-0.0035
c13=-0.18
c14=0.14
c15=-1.029
c16=0.27
c17=-1.1

[ brakes-front ]
friction = 1.30
max-pressure = 2.5e6
bias = 0.56
radius = 0.17
area = 0.015

[ brakes-rear ]
friction = 1.30
max-pressure = 2.5e6
#bias = 0.44
bias = 0.60
radius = 0.14
area = 0.015
handbrake = 1.0

[ driver ]
#position = -0.00, 0.00, 0.00
position = -0.14, 0.00, 0.00
mass = 80.0
view-position = -0.10, 0.00, 0.15
#hood-mounted-view-position = -0.8, 0.0, 0.8
hood-mounted-view-position = -0.10, 0.00, 0.15
# length, width, height X, Y, Z

[ drag ]
position = 0.0, 0.0, 0.2
frontal-area = 1.3
drag-coefficient = 0.56

[ wing-front ]
position = 1.9, 0.0, 0.60
frontal-area = 0.05
drag-coefficient = 0.1
surface-area = 1.2
lift-coefficient = -4.5
efficiency = 0.99

[ wing-rear ]
position = -2.14, 0.0, 0.37
frontal-area = 0.3
drag-coefficient = 0.1
surface-area = 1.3
lift-coefficient = -4.5
efficiency = 0.99

[ wheel-FR ]
position = 2.22, -0.73, -0.53
roll-height = 0.325
mass = 14
restitution = 0.1

[ suspension-FR ]
position = 2.22, -0.75, -0.57
hinge = 0,0,0

[ wheel-FL ]
position = 2.22, 0.73, -0.53
roll-height = 0.325
mass = 14
restitution = 0.1

[ suspension-FL ]
position = 2.22, 0.75, -0.57
hinge = 0,0,0

[ wheel-RR ]
position = -2.02, -0.71, -0.52
roll-height = 0.340
mass = 17
restitution = 0.1

[ suspension-RR ]
position = -2.02, -0.75, -0.07
hinge = -1.0,0,0

[ wheel-RL ]
position = -2.02, 0.71, -0.52
roll-height = 0.340
mass = 17
restitution = 0.1

[ suspension-RL ]
position = -2.02, 0.75, -0.07
hinge = -1.0,0,0

[ contact-points ]
# used to find the bounds of the car (for collisions)
# also play into the weight distribution and balance
mass = 0.05
position-00 = 2.35, 0.0, -0.6
position-01 = 2.31, 0.48, -0.6
position-02 = 2.31, -0.48, -0.6
position-03 = 2.14, 0.86, -0.6
position-04 = 2.14, -0.86, -0.6
position-05 = 2.0, 0.96, -0.6
position-06 = 2.0, -0.96, -0.6
position-07 = 0.52, 0.97, 0.22
position-08 = 0.52, -0.97, 0.22
position-09 = -1.87, 0.95, -0.6
position-10 = -1.87, -0.95, -0.6
position-11 = -2.29, 0.43, -0.53
position-12 = -2.29, -0.43, -0.53
position-13 = -2.36, 0.30, -0.20
position-14 = -2.36, -0.30, -0.20
position-15 = -2.3, 0.84, 0.56
position-16 = -2.3, -0.84, 0.56

# these are used to calculate the weight distribution and balance
[ particle-00 ]
mass = 15.0
position = -1.35, 0.0, -0.47

[ particle-01 ]
mass = 20.0
position = 0.96, 0.0, -0.47

[ particle-02 ]
mass = 95.0
position = -1.3, 0.5, 0.09

[ particle-03 ]
mass = 95.0
position = -1.3, -0.5, 0.09

[ particle-04 ]
mass = 75.0
position = 1.6, 0.45, -0.13

[ particle-05 ]
mass = 75.0
position = 1.6, -0.45, -0.13
Reply
05-17-2007, 05:35 PM,
#10
F1-Car for middle fast tracks
This is my current definition of a mid version (max. 340 Km/H) of the F1 car. The Downforce is high.
It works fine on Nuerburgring, Road Atlanta, Brands Hatch, Dijon Prenois.
I use a logitech gamepad, speed-effect-on-steering is set to 30%, ABS on, TCS off. Cameras Hood-position is set to Drivers head position.

Would be nice, to get some feedback!

--------------------------------------
Updated to Vers. 2.1.0 20070526
total weight now 610 kg
---------


drive = RWD
# F1-NR mid version for Nuerburgring, Brands Hatch, ...
# Version 2.1.0 from cologne 20070526
# "Cars must weigh at least 605kg (including the driver) at all times"

[ steering ]
max-angle = 36.39
exponent = 1.0

[ engine ]
position = 1.82, 0.0, -0.44
mass = 95.0
max-power = 633844
peak-engine-rpm = 19000.0
rpm-limit = 19500.0
inertia = 0.4
idle = 0.08
fuel-consumption = 6e-9
torque-friction = 0.0001

start-rpm = 4000
stall-rpm = 2500
torque-curve-00 = 2500, 90.00
torque-curve-01 = 3000, 110.59
torque-curve-02 = 3600, 135.59
torque-curve-03 = 3750, 160.21
torque-curve-04 = 4000, 190.47
torque-curve-05 = 4250, 202.15
torque-curve-06 = 4500, 211.56
torque-curve-07 = 5000, 218.78
torque-curve-08 = 5500, 225.23
torque-curve-09 = 6000, 237.37
torque-curve-10 = 6500, 238.89
torque-curve-11 = 7000, 242.69
torque-curve-12 = 7500, 243.43
torque-curve-13 = 8000, 244.91
torque-curve-14 = 8500, 246.27
torque-curve-15 = 9000, 248.95
torque-curve-16 = 9600, 250.20
torque-curve-17 = 10000, 259.65
torque-curve-18 = 10500, 269.78
torque-curve-19 = 11000, 295.51
torque-curve-20 = 12000, 320.00
torque-curve-21 = 13000, 330.00
torque-curve-22 = 14000, 347.00
torque-curve-23 = 15000, 330.00
torque-curve-24 = 16000, 320.00
torque-curve-25 = 17000, 310.00
torque-curve-26 = 18000, 300.00
torque-curve-27 = 19000, 290.00
torque-curve-28 = 20000, 280.00

[ clutch ]
#sliding = 0.27
sliding = 0.10
radius = 0.15
area = 0.75
#max-pressure = 35000.00
max-pressure = 60000.00

[ transmission ]
gears = 7
gear-ratio-r = -4.5
gear-ratio-1 = 4.50
gear-ratio-2 = 3.60
gear-ratio-3 = 3.00
gear-ratio-4 = 2.60
gear-ratio-5 = 2.30
gear-ratio-6 = 2.05
gear-ratio-7 = 1.85
# max ca 340 km/h (final-drive = 3.80)
shift-delay = 0.01

[ differential ]
final-drive = 3.80
anti-slip = 500.0

[ fuel-tank ]
position = -0.26, -0.17, -0.56
capacity = 180
volume = 100
fuel-density = 0.8

[ suspension-front ]
#spring-constant = 90000
spring-constant = 110000
## Druckstufe
#bounce = 11050
bounce = 8000
## Zugstufe
#rebound = 10700
rebound = 12000
# Federweg
travel = 0.08
max-compression-velocity = 10.0
## Radsturz
camber = -1.33
## Nachlauf
caster = 0.12
## Vorspur?
toe = 0.9
## Stabilisator
#anti-roll = 10000
anti-roll = 8000

[ suspension-rear ]
#spring-constant = 170000
spring-constant = 150000
## Druckstufe
#bounce = 10000
bounce = 9000
## Zugstufe
#rebound = 11000
rebound = 14000
# Federweg
travel = 0.10
max-compression-velocity = 10.0
## Radsturz
camber = -0.45
## Nachlauf
caster = 0.28
## Vorspur?
toe = 0.0
## Stabilisator
#anti-roll = 15000
anti-roll = 12000


[ tire-front ]
radius = 0.325
rolling-resistance = 1.3e-2, 6.5e-6
#rotational-inertia = 5.0
rotational-inertia = 2.0
tread = 0.0
# Lateral force
# Shape factor A0
a0=1.39
# Load infl. on lat. friction coeff (*1000) (1/kN) A1
a1=-90
# Lateral friction coefficient at load = 0 (*1000) A2
a2=1900
# Maximum stiffness (N/deg) A3
a3=2900
# Load at maximum stiffness (kN) A4
a4=7.2
# Camber infiuence on stiffness (%/deg/100) . A5
a5=0.024
# Curvature change with load A6
a6=-0.24
# Curvature at load = 0 A7
a7=1.0
# Horizontal shift because of camber (deg/deg) A8
a8=-0.03
# Load influence on horizontal shift (deg/kN) A9
a9=-0.0013
# Horizontal shift at load = 0 (deg) A10
a10=-0.15
# Camber influence on vertical shift (N/deg/kN) A111
a111=-8.5
# Camber influence on vertical shift (N/deg/kN**2) A112
a112=-0.29
# Load influence on vertical shift (N/kN) A12
a12=17.8
# Vertical shift at load = 0 (N) A13
a13=-2.4
# Longitudinal force
# Shape factor B0
b0=1.95
# Load infl. on long. friction coeff (*1000) (1/kN) B1
b1=-85
# Longitudinal friction coefficient at load = 0 (*1000) B2
b2=1950
# Curvature factor of stiffness (N/%/kN**2) . B3
b3=24.3
# Change of stiffness with load at load = 0 (N/%/kN) B4
b4=390
# Change of progressivity of stiffness/load (1/kN) B5
b5=0.07
# Curvature change with load B6
b6=0
# Curvature change with load B7
b7=0.059
# Curvature at load = 0 B8
b8=-0.024
# Load influence on horizontal shift (%/kN) B9
b9=0.014
# Horizontal shift at load = 0 (%) B10
b10=0.26
# Load influence on vertical shift (N/kN) B11
b11=0.0
# Vertical shift at load = 0 (N) B12
b12=0.0
# Aligning moment
# Shape factor C0
# Load influence of peak value (Nm/kN**2) C1
c1=-4.1
# Load influence of peak value (Nm/kN) C2
c2=-4.2
# Curvature factor of stiffness (Nm/deg/kN**2) C3
c3=-1.8
# Change of stiffness with load at load = 0 (Nm/deg/kN) C4
c4=-9.1
# Change of progressivity of stiffness/load (1/kN) C5
c5=0.0225
# Camber influence on stiffness (%/deg/100) C6
c6=0
# Curvature change with load C7
c7=0.044
# Curvature change with load C8
c8=-0.58
# Curvature at load = 0 C9
c9=0.18
# Camber influence of stiffness C10
c10=0.043
# Camber influence on horizontal shift (deg/deg) C11
c11=0.048
# Load influence on horizontal shift (deg/kN) C12
c12=-0.0035
# Horizontal shift at load = 0 (deg) C13
c13=-0.18
# Camber influence on vertical shift (Nm/deg/kN**2) C14
c14=0.14
# Camber influence on vertical shift (Nm/deg/kN) C15
c15=-1.029
# Load influence on vertical shift (Nm/kN) C16
c16=0.27
# Vertical shift at load = 0 (Nm) C17c0=2.2
c17=-1.1

[ tire-rear ]
radius = 0.340
rolling-resistance = 1.3e-2, 6.5e-6
#rotational-inertia = 5.50
rotational-inertia = 2.50
tread = 0.0
# Lateral force
# Shape factor A0
a0=1.55
# Load infl. on lat. friction coeff (*1000) (1/kN) A1
a1=-50
# Lateral friction coefficient at load = 0 (*1000) A2
a2=1750
# Maximum stiffness (N/deg) A3
a3=2800
# Load at maximum stiffness (kN) A4
a4=7.0
# Camber infiuence on stiffness (%/deg/100) . A5
a5=0.024
# Curvature change with load A6
a6=-0.24
# Curvature at load = 0 A7
a7=1.0
# Horizontal shift because of camber (deg/deg) A8
a8=-0.03
# Load influence on horizontal shift (deg/kN) A9
a9=-0.0013
# Horizontal shift at load = 0 (deg) A10
a10=-0.15
# Camber influence on vertical shift (N/deg/kN) A111
a111=-8.5
# Camber influence on vertical shift (N/deg/kN**2) A112
a112=-0.29
# Load influence on vertical shift (N/kN) A12
a12=17.8
# Vertical shift at load = 0 (N) A13
a13=-2.4
# Longitudinal force
# Shape factor B0
b0=1.75
# Load infl. on long. friction coeff (*1000) (1/kN) B1
b1=-100
# Longitudinal friction coefficient at load = 0 (*1000) B2
b2=2200
# Curvature factor of stiffness (N/%/kN**2) . B3
b3=23.3
# Change of stiffness with load at load = 0 (N/%/kN) B4
b4=410
# Change of progressivity of stiffness/load (1/kN) B5
b5=0.075
# Curvature change with load B6
b6=0
# Curvature change with load B7
b7=0.055
# Curvature at load = 0 B8
b8=-0.024
# Load influence on horizontal shift (%/kN) B9
b9=0.014
# Horizontal shift at load = 0 (%) B10
b10=0.26
# Load influence on vertical shift (N/kN) B11
b11=0.0
# Vertical shift at load = 0 (N) B12
b12=0.0
# Aligning moment
# Shape factor C0
# Load influence of peak value (Nm/kN**2) C1
c1=-4.3
# Load influence of peak value (Nm/kN) C2
c2=-4.4
# Curvature factor of stiffness (Nm/deg/kN**2) C3
c3=-1.9
# Change of stiffness with load at load = 0 (Nm/deg/kN) C4
c4=-9.6
# Change of progressivity of stiffness/load (1/kN) C5
c5=0.0225
# Camber influence on stiffness (%/deg/100) C6
c6=0
# Curvature change with load C7
c7=0.044
# Curvature change with load C8
c8=-0.58
# Curvature at load = 0 C9
c9=0.18
# Camber influence of stiffness C10
c10=0.043
# Camber influence on horizontal shift (deg/deg) C11
c11=0.048
# Load influence on horizontal shift (deg/kN) C12
c12=-0.0035
# Horizontal shift at load = 0 (deg) C13
c13=-0.18
# Camber influence on vertical shift (Nm/deg/kN**2) C14
c14=0.14
# Camber influence on vertical shift (Nm/deg/kN) C15
c15=-1.029
# Load influence on vertical shift (Nm/kN) C16
c16=0.27
# Vertical shift at load = 0 (Nm) C17c0=2.2
c17=-1.1

[ brakes-front ]
friction = 1.40
max-pressure = 2.5e6
bias = 0.56
radius = 0.17
area = 0.015

[ brakes-rear ]
friction = 1.40
max-pressure = 2.5e6
#bias = 0.44
bias = 0.60
radius = 0.14
area = 0.015
handbrake = 1.0

[ driver ]
#position = -0.00, 0.00, 0.00
position = -0.14, 0.00, 0.00
mass = 80.0
view-position = -0.10, 0.00, 0.15
#hood-mounted-view-position = -0.8, 0.0, 0.8
hood-mounted-view-position = -0.10, 0.00, 0.15
# length, width, height X, Y, Z

[ drag ]
position = 0.0, 0.0, 0.2
frontal-area = 1.3
drag-coefficient = 0.48

[ wing-front ]
position = 1.9, 0.0, 0.60
frontal-area = 0.05
drag-coefficient = 0.1
surface-area = 1.0
lift-coefficient = -4.0
efficiency = 0.99

[ wing-rear ]
position = -2.14, 0.0, 0.37
frontal-area = 0.3
drag-coefficient = 0.15
surface-area = 1.1
lift-coefficient = -4.0
efficiency = 0.99

[ wheel-FR ]
position = 2.22, -0.73, -0.53
roll-height = 0.325
mass = 14
restitution = 0.1

[ suspension-FR ]
position = 2.22, -0.75, -0.57
hinge = 0,0,0

[ wheel-FL ]
position = 2.22, 0.73, -0.53
roll-height = 0.325
mass = 14
restitution = 0.1

[ suspension-FL ]
position = 2.22, 0.75, -0.57
hinge = 0,0,0

[ wheel-RR ]
position = -2.02, -0.71, -0.52
roll-height = 0.340
mass = 17
restitution = 0.1

[ suspension-RR ]
position = -2.02, -0.75, -0.07
hinge = -1.0,0,0

[ wheel-RL ]
position = -2.02, 0.71, -0.52
roll-height = 0.340
mass = 17
restitution = 0.1

[ suspension-RL ]
position = -2.02, 0.75, -0.07
hinge = -1.0,0,0

[ contact-points ]
# used to find the bounds of the car (for collisions)
# also play into the weight distribution and balance
mass = 0.05
position-00 = 2.35, 0.0, -0.6
position-01 = 2.31, 0.48, -0.6
position-02 = 2.31, -0.48, -0.6
position-03 = 2.14, 0.86, -0.6
position-04 = 2.14, -0.86, -0.6
position-05 = 2.0, 0.96, -0.6
position-06 = 2.0, -0.96, -0.6
position-07 = 0.52, 0.97, 0.22
position-08 = 0.52, -0.97, 0.22
position-09 = -1.87, 0.95, -0.6
position-10 = -1.87, -0.95, -0.6
position-11 = -2.29, 0.43, -0.53
position-12 = -2.29, -0.43, -0.53
position-13 = -2.36, 0.30, -0.20
position-14 = -2.36, -0.30, -0.20
position-15 = -2.3, 0.84, 0.56
position-16 = -2.3, -0.84, 0.56

# these are used to calculate the weight distribution and balance
[ particle-00 ]
mass = 15.0
position = -1.35, 0.0, -0.47

[ particle-01 ]
mass = 20.0
position = 0.96, 0.0, -0.47

[ particle-02 ]
mass = 95.0
position = -1.3, 0.5, 0.09

[ particle-03 ]
mass = 95.0
position = -1.3, -0.5, 0.09

[ particle-04 ]
mass = 75.0
position = 1.6, 0.45, -0.13

[ particle-05 ]
mass = 75.0
position = 1.6, -0.45, -0.13
Reply
05-17-2007, 11:49 PM,
#11
 
Keep posting 'em. I'm not much of an F1 aficionado, so I haven't been able to really evaluate these, but I know there have to be a lot of F1 fans out there somewhere who will find these setups to be a treasure trove.... Don't be discouraged!
Reply
05-22-2007, 02:36 AM,
#12
 
I have tried the fast F1 mod, the aerodynamic and gearing mods are wonderful (at least to my limited skills they are, that car accelerates crazily fast). I did have to change the idle rpm and stall rpm back to the original, though. I use a wheel and pedals, but I have no clutch pedal. With the settings that were in your mod, it was impossible to launch the car.
Reply
05-22-2007, 07:46 AM,
#13
 
Quote:I have tried the fast F1 mod, the aerodynamic and gearing mods are wonderful (at least to my limited skills they are, that car accelerates crazily fast). I did have to change the idle rpm and stall rpm back to the original, though. I use a wheel and pedals, but I have no clutch pedal. With the settings that were in your mod, it was impossible to launch the car.

Thanks for your Feedback! The fast Definition is an older very imperfect Definition! Please try the actual mid-fast Definition (F1-NR), which runs much better!

I concentrated on slow and mid Version. Next days, i wil post a new fast Version.

Starting is possible, but you need much rpm´s! But modify it as you like.

Which tracks did you drive with the fast Version?
Reply
05-26-2007, 05:28 AM,
#14
the slow one is fantastic on Monaco!
cologne, thank you so much for sharing!
with your slow version I've cut 8 seconds from my best laptime in Monaco!
wich kind of glue are you using for the tires?
Reply
05-26-2007, 03:47 PM,
#15
 
Quote:with your slow version I've cut 8 seconds from my best laptime in Monaco!

Hello, what is your best laptime?
My best time (Gamepad): 1:28.852
Todays Qualifiying: 1. F. Alonso, McLaren B, 1:15.726

Look at the updated slow Version...


There is a special problem in Monaco: the model is too great, about 1/3. In some weeks, i will scale the Model and definition.

Quote:wich kind of glue are you using for the tires?
I didn´t change anything of the tires definition, because i don´t understand it! ;-(
I suggest that it is not a realistic F1 definition, but it works....

-----

Update: Look at this: http://www.formula1.com/race/circuitmap/774.html
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