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F1 Modification - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: F1 Modification (/showthread.php?tid=548) Pages:
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F1 Modification - cologne - 03-09-2007 I modified the F1 Car especially for the Nuerburgring Track. Modified the Drivers Viewpoint, modified the stall rpm to a more realistic but more complicate value ( define a "neutral" Button! ), modified Wings for higher Downforce (brakes incredible at higher Speed) and some other values. The Nuerburgring Track ist very difficult at these Speeds ... You can reach nearly 6 minutes! Working an a fast (Monza, Spa) and a slower Monaco Version. Only the Changes of F1-NR (values of the orginal F1 outcommented) -------- I removed this older Definition! (20070522) Please use the latest Definition!!! ------------------------ - cotharyus - 03-10-2007 Cologne - I understand what you're after doing here, making the F1 car perform it's best on every track. Unfortunately, we need one version of the car that works well everywhere - I don't think we can have a version for every track in the game. No promises I'll get these modifications into this release we've got coming up, but I'll look at it. - cologne - 03-10-2007 No, that´s an misunderstanding! I don´t try a different version for every single track. I began changing the car for Nuerburgring. It works also well at Brands Hatch and Spa. But it is not so fast, as needed for Le Mans or Monza. Formula one cars ar very different for these Tracks. For Monaco the front suspension ist modified, to get a greater steering angle. So i will try to create three Versions as âfastâ, âmiddleâ and âslowâ for myself. I will share them here. - cotharyus - 03-12-2007 Now I'm liking the way you think. I will take a look at all of these as you post them. I have been trying to do a lot of work on the cars, as a whole, but my time is limited. I would very much welcome the help. Keep the updates posted in this thread, and I will test and commit them with credits to you. F1 Car for slower - cologne - 03-19-2007 This is a first good driving version for slow circuits like Monaco or Laguna Seca. Greater steering angle, max downforce, gear change without interruption,.... Edit(20070322) some little adoptions to the other versions -------- I removed this older Definition! (20070526) Please use the latest Definition below!!! ------------------------ - thelusiv - 03-20-2007 I think getting our car parts system working again is a priority for the next release. We will certainly use your mods for parts definitions, and if someone gets a chance to look over it all together, we may be able to incorporate a few of them into the game. F1-Car for middle fast tracks - cologne - 03-22-2007 Here my definiton for middle fast tracks as Nuerburgring and Brands Hatch. Not slow but much curves. Neutral characteristic. Very fast! -------- I removed this older Definition! (20070526) Please use the latest Definition below!!! ------------------------ F1-Car for fast tracks - cologne - 03-22-2007 Here my definiton for fast tracks as Monza and Le Mans. Nearly 380 km/h, steering feels instable (?) at high speed. Drive and brake carefully at lower speed. Oversteer characteristic. -------- (20070522) I removed this (not so good) older Definition and will post a better one later! Please use the mid-fast Definition so long! ------------------------ F1 slow version: Updates - cologne - 05-11-2007 This is my current definition of a slow version (max. 320 Km/H) of the F1 car. The Downforce is very high. Suspension-definition is not optimal. It works fine in Monaco (128), Laguna Seca (110) and good in Dijon (058), Road Atlanta. It´s very fast in curves on Nuerburgring, but the maximum speed is too low on the long straights. I use a logitech gamepad, speed-effect-on-steering is set to 30%, ABS on, TCS off. Cameras Hood-position is set to Drivers head position. Next days I will post another definition for faster tracks as Nuerburgring. Would be nice, to get some feedback! -------------------------------------- Updated 20070517 Understanding "travel" now, setting realistic values! --------- Updated to Vers. 2.1.0 20070526 lower "anti-slip" lower "rear-travel" lower "rear-camber" lower "rear-anti-roll" makes the rear more stable! total weight now 610 kg --------- drive = RWD # F1-SL slow version for Monaco, Laguna Seca, ... # Version 2.1.0 from cologne 20070526 [ steering ] max-angle = 42.00 exponent = 1.0 [ engine ] position = 1.82, 0.0, -0.44 mass = 95.0 max-power = 633844 peak-engine-rpm = 19000.0 rpm-limit = 19500.0 inertia = 0.4 idle = 0.08 fuel-consumption = 6e-9 torque-friction = 0.0001 start-rpm = 4000 stall-rpm = 2500 torque-curve-00 = 2500, 90.00 torque-curve-01 = 3000, 110.59 torque-curve-02 = 3600, 135.59 torque-curve-03 = 3750, 160.21 torque-curve-04 = 4000, 190.47 torque-curve-05 = 4250, 202.15 torque-curve-06 = 4500, 211.56 torque-curve-07 = 5000, 218.78 torque-curve-08 = 5500, 225.23 torque-curve-09 = 6000, 237.37 torque-curve-10 = 6500, 238.89 torque-curve-11 = 7000, 242.69 torque-curve-12 = 7500, 243.43 torque-curve-13 = 8000, 244.91 torque-curve-14 = 8500, 246.27 torque-curve-15 = 9000, 248.95 torque-curve-16 = 9600, 250.20 torque-curve-17 = 10000, 259.65 torque-curve-18 = 10500, 269.78 torque-curve-19 = 11000, 295.51 torque-curve-20 = 12000, 320.00 torque-curve-21 = 13000, 330.00 torque-curve-22 = 14000, 347.00 torque-curve-23 = 15000, 330.00 torque-curve-24 = 16000, 320.00 torque-curve-25 = 17000, 310.00 torque-curve-26 = 18000, 300.00 torque-curve-27 = 19000, 290.00 torque-curve-28 = 20000, 280.00 [ clutch ] #sliding = 0.27 sliding = 0.10 radius = 0.15 area = 0.75 #max-pressure = 35000.00 max-pressure = 60000.00 [ transmission ] gears = 7 gear-ratio-r = -4.5 gear-ratio-1 = 4.8 gear-ratio-2 = 3.60 gear-ratio-3 = 3.00 gear-ratio-4 = 2.60 gear-ratio-5 = 2.30 gear-ratio-6 = 2.05 gear-ratio-7 = 1.90 # max ca 320 km/h (final-drive = 4.0) shift-delay = 0.01 [ differential ] final-drive = 4.0 #anti-slip = 400.0 anti-slip = 300.0 [ fuel-tank ] position = -0.26, -0.17, -0.56 capacity = 180 volume = 100 fuel-density = 0.8 [ suspension-front ] #spring-constant = 90000 spring-constant = 100000 ## Druckstufe bounce = 7000 ## Zugstufe rebound = 10700 ## Federweg travel = 0.08 max-compression-velocity = 10.0 ## Radsturz camber = -1.50 ## Nachlauf caster = 0.12 ## Vorspur? toe = 0.9 ## Stabilisator #anti-roll = 15000 anti-roll = 10000 [ suspension-rear ] #spring-constant = 110000 spring-constant = 120000 ## Druckstufe bounce = 10000 ## Zugstufe rebound = 11000 ## Federweg travel = 0.08 max-compression-velocity = 10.0 ## Radsturz #camber = -0.45 camber = -0.35 ## Nachlauf caster = 0.28 ## Vorspur? toe = 0.0 ## Stabilisator #anti-roll = 15000 anti-roll = 13000 [ tire-front ] radius = 0.325 rolling-resistance = 1.3e-2, 6.5e-6 #rotational-inertia = 5.0 rotational-inertia = 2.0 tread = 0.0 # Lateral force a0=1.39 a1=-90 a2=1900 a3=2900 a4=7.2 a5=0.024 a6=-0.24 a7=1.0 a8=-0.03 a9=-0.0013 a10=-0.15 a111=-8.5 a112=-0.29 a12=17.8 a13=-2.4 # Longitudinal force b0=1.95 b1=-85 b2=1950 b3=24.3 b4=390 b5=0.07 b6=0 b7=0.059 b8=-0.024 b9=0.014 b10=0.26 b11=0.0 b12=0.0 # Aligning moment c0=2.2 c1=-4.1 c2=-4.2 c3=-1.8 c4=-9.1 c5=0.0225 c6=0 c7=0.044 c8=-0.58 c9=0.18 c10=0.043 c11=0.048 c12=-0.0035 c13=-0.18 c14=0.14 c15=-1.029 c16=0.27 c17=-1.1 [ tire-rear ] radius = 0.340 rolling-resistance = 1.3e-2, 6.5e-6 #rotational-inertia = 5.50 rotational-inertia = 2.50 tread = 0.0 # Lateral force a0=1.55 a1=-50 a2=1750 a3=2800 a4=7.0 a5=0.024 a6=-0.24 a7=1.0 a8=-0.03 a9=-0.0013 a10=-0.15 a111=-8.5 a112=-0.29 a12=17.8 a13=-2.4 # Longitudinal force b0=1.75 b1=-100 b2=2200 b3=23.3 b4=410 b5=0.075 b6=0 b7=0.055 b8=-0.024 b9=0.014 b10=0.26 # Aligning moment c0=2.2 c1=-4.3 c2=-4.4 c3=-1.9 c4=-9.6 c5=0.0225 c6=0 c7=0.044 c8=-0.58 c9=0.18 c10=0.043 c11=0.048 c12=-0.0035 c13=-0.18 c14=0.14 c15=-1.029 c16=0.27 c17=-1.1 [ brakes-front ] friction = 1.30 max-pressure = 2.5e6 bias = 0.56 radius = 0.17 area = 0.015 [ brakes-rear ] friction = 1.30 max-pressure = 2.5e6 #bias = 0.44 bias = 0.60 radius = 0.14 area = 0.015 handbrake = 1.0 [ driver ] #position = -0.00, 0.00, 0.00 position = -0.14, 0.00, 0.00 mass = 80.0 view-position = -0.10, 0.00, 0.15 #hood-mounted-view-position = -0.8, 0.0, 0.8 hood-mounted-view-position = -0.10, 0.00, 0.15 # length, width, height X, Y, Z [ drag ] position = 0.0, 0.0, 0.2 frontal-area = 1.3 drag-coefficient = 0.56 [ wing-front ] position = 1.9, 0.0, 0.60 frontal-area = 0.05 drag-coefficient = 0.1 surface-area = 1.2 lift-coefficient = -4.5 efficiency = 0.99 [ wing-rear ] position = -2.14, 0.0, 0.37 frontal-area = 0.3 drag-coefficient = 0.1 surface-area = 1.3 lift-coefficient = -4.5 efficiency = 0.99 [ wheel-FR ] position = 2.22, -0.73, -0.53 roll-height = 0.325 mass = 14 restitution = 0.1 [ suspension-FR ] position = 2.22, -0.75, -0.57 hinge = 0,0,0 [ wheel-FL ] position = 2.22, 0.73, -0.53 roll-height = 0.325 mass = 14 restitution = 0.1 [ suspension-FL ] position = 2.22, 0.75, -0.57 hinge = 0,0,0 [ wheel-RR ] position = -2.02, -0.71, -0.52 roll-height = 0.340 mass = 17 restitution = 0.1 [ suspension-RR ] position = -2.02, -0.75, -0.07 hinge = -1.0,0,0 [ wheel-RL ] position = -2.02, 0.71, -0.52 roll-height = 0.340 mass = 17 restitution = 0.1 [ suspension-RL ] position = -2.02, 0.75, -0.07 hinge = -1.0,0,0 [ contact-points ] # used to find the bounds of the car (for collisions) # also play into the weight distribution and balance mass = 0.05 position-00 = 2.35, 0.0, -0.6 position-01 = 2.31, 0.48, -0.6 position-02 = 2.31, -0.48, -0.6 position-03 = 2.14, 0.86, -0.6 position-04 = 2.14, -0.86, -0.6 position-05 = 2.0, 0.96, -0.6 position-06 = 2.0, -0.96, -0.6 position-07 = 0.52, 0.97, 0.22 position-08 = 0.52, -0.97, 0.22 position-09 = -1.87, 0.95, -0.6 position-10 = -1.87, -0.95, -0.6 position-11 = -2.29, 0.43, -0.53 position-12 = -2.29, -0.43, -0.53 position-13 = -2.36, 0.30, -0.20 position-14 = -2.36, -0.30, -0.20 position-15 = -2.3, 0.84, 0.56 position-16 = -2.3, -0.84, 0.56 # these are used to calculate the weight distribution and balance [ particle-00 ] mass = 15.0 position = -1.35, 0.0, -0.47 [ particle-01 ] mass = 20.0 position = 0.96, 0.0, -0.47 [ particle-02 ] mass = 95.0 position = -1.3, 0.5, 0.09 [ particle-03 ] mass = 95.0 position = -1.3, -0.5, 0.09 [ particle-04 ] mass = 75.0 position = 1.6, 0.45, -0.13 [ particle-05 ] mass = 75.0 position = 1.6, -0.45, -0.13 F1-Car for middle fast tracks - cologne - 05-17-2007 This is my current definition of a mid version (max. 340 Km/H) of the F1 car. The Downforce is high. It works fine on Nuerburgring, Road Atlanta, Brands Hatch, Dijon Prenois. I use a logitech gamepad, speed-effect-on-steering is set to 30%, ABS on, TCS off. Cameras Hood-position is set to Drivers head position. Would be nice, to get some feedback! -------------------------------------- Updated to Vers. 2.1.0 20070526 total weight now 610 kg --------- drive = RWD # F1-NR mid version for Nuerburgring, Brands Hatch, ... # Version 2.1.0 from cologne 20070526 # "Cars must weigh at least 605kg (including the driver) at all times" [ steering ] max-angle = 36.39 exponent = 1.0 [ engine ] position = 1.82, 0.0, -0.44 mass = 95.0 max-power = 633844 peak-engine-rpm = 19000.0 rpm-limit = 19500.0 inertia = 0.4 idle = 0.08 fuel-consumption = 6e-9 torque-friction = 0.0001 start-rpm = 4000 stall-rpm = 2500 torque-curve-00 = 2500, 90.00 torque-curve-01 = 3000, 110.59 torque-curve-02 = 3600, 135.59 torque-curve-03 = 3750, 160.21 torque-curve-04 = 4000, 190.47 torque-curve-05 = 4250, 202.15 torque-curve-06 = 4500, 211.56 torque-curve-07 = 5000, 218.78 torque-curve-08 = 5500, 225.23 torque-curve-09 = 6000, 237.37 torque-curve-10 = 6500, 238.89 torque-curve-11 = 7000, 242.69 torque-curve-12 = 7500, 243.43 torque-curve-13 = 8000, 244.91 torque-curve-14 = 8500, 246.27 torque-curve-15 = 9000, 248.95 torque-curve-16 = 9600, 250.20 torque-curve-17 = 10000, 259.65 torque-curve-18 = 10500, 269.78 torque-curve-19 = 11000, 295.51 torque-curve-20 = 12000, 320.00 torque-curve-21 = 13000, 330.00 torque-curve-22 = 14000, 347.00 torque-curve-23 = 15000, 330.00 torque-curve-24 = 16000, 320.00 torque-curve-25 = 17000, 310.00 torque-curve-26 = 18000, 300.00 torque-curve-27 = 19000, 290.00 torque-curve-28 = 20000, 280.00 [ clutch ] #sliding = 0.27 sliding = 0.10 radius = 0.15 area = 0.75 #max-pressure = 35000.00 max-pressure = 60000.00 [ transmission ] gears = 7 gear-ratio-r = -4.5 gear-ratio-1 = 4.50 gear-ratio-2 = 3.60 gear-ratio-3 = 3.00 gear-ratio-4 = 2.60 gear-ratio-5 = 2.30 gear-ratio-6 = 2.05 gear-ratio-7 = 1.85 # max ca 340 km/h (final-drive = 3.80) shift-delay = 0.01 [ differential ] final-drive = 3.80 anti-slip = 500.0 [ fuel-tank ] position = -0.26, -0.17, -0.56 capacity = 180 volume = 100 fuel-density = 0.8 [ suspension-front ] #spring-constant = 90000 spring-constant = 110000 ## Druckstufe #bounce = 11050 bounce = 8000 ## Zugstufe #rebound = 10700 rebound = 12000 # Federweg travel = 0.08 max-compression-velocity = 10.0 ## Radsturz camber = -1.33 ## Nachlauf caster = 0.12 ## Vorspur? toe = 0.9 ## Stabilisator #anti-roll = 10000 anti-roll = 8000 [ suspension-rear ] #spring-constant = 170000 spring-constant = 150000 ## Druckstufe #bounce = 10000 bounce = 9000 ## Zugstufe #rebound = 11000 rebound = 14000 # Federweg travel = 0.10 max-compression-velocity = 10.0 ## Radsturz camber = -0.45 ## Nachlauf caster = 0.28 ## Vorspur? toe = 0.0 ## Stabilisator #anti-roll = 15000 anti-roll = 12000 [ tire-front ] radius = 0.325 rolling-resistance = 1.3e-2, 6.5e-6 #rotational-inertia = 5.0 rotational-inertia = 2.0 tread = 0.0 # Lateral force # Shape factor A0 a0=1.39 # Load infl. on lat. friction coeff (*1000) (1/kN) A1 a1=-90 # Lateral friction coefficient at load = 0 (*1000) A2 a2=1900 # Maximum stiffness (N/deg) A3 a3=2900 # Load at maximum stiffness (kN) A4 a4=7.2 # Camber infiuence on stiffness (%/deg/100) . A5 a5=0.024 # Curvature change with load A6 a6=-0.24 # Curvature at load = 0 A7 a7=1.0 # Horizontal shift because of camber (deg/deg) A8 a8=-0.03 # Load influence on horizontal shift (deg/kN) A9 a9=-0.0013 # Horizontal shift at load = 0 (deg) A10 a10=-0.15 # Camber influence on vertical shift (N/deg/kN) A111 a111=-8.5 # Camber influence on vertical shift (N/deg/kN**2) A112 a112=-0.29 # Load influence on vertical shift (N/kN) A12 a12=17.8 # Vertical shift at load = 0 (N) A13 a13=-2.4 # Longitudinal force # Shape factor B0 b0=1.95 # Load infl. on long. friction coeff (*1000) (1/kN) B1 b1=-85 # Longitudinal friction coefficient at load = 0 (*1000) B2 b2=1950 # Curvature factor of stiffness (N/%/kN**2) . B3 b3=24.3 # Change of stiffness with load at load = 0 (N/%/kN) B4 b4=390 # Change of progressivity of stiffness/load (1/kN) B5 b5=0.07 # Curvature change with load B6 b6=0 # Curvature change with load B7 b7=0.059 # Curvature at load = 0 B8 b8=-0.024 # Load influence on horizontal shift (%/kN) B9 b9=0.014 # Horizontal shift at load = 0 (%) B10 b10=0.26 # Load influence on vertical shift (N/kN) B11 b11=0.0 # Vertical shift at load = 0 (N) B12 b12=0.0 # Aligning moment # Shape factor C0 # Load influence of peak value (Nm/kN**2) C1 c1=-4.1 # Load influence of peak value (Nm/kN) C2 c2=-4.2 # Curvature factor of stiffness (Nm/deg/kN**2) C3 c3=-1.8 # Change of stiffness with load at load = 0 (Nm/deg/kN) C4 c4=-9.1 # Change of progressivity of stiffness/load (1/kN) C5 c5=0.0225 # Camber influence on stiffness (%/deg/100) C6 c6=0 # Curvature change with load C7 c7=0.044 # Curvature change with load C8 c8=-0.58 # Curvature at load = 0 C9 c9=0.18 # Camber influence of stiffness C10 c10=0.043 # Camber influence on horizontal shift (deg/deg) C11 c11=0.048 # Load influence on horizontal shift (deg/kN) C12 c12=-0.0035 # Horizontal shift at load = 0 (deg) C13 c13=-0.18 # Camber influence on vertical shift (Nm/deg/kN**2) C14 c14=0.14 # Camber influence on vertical shift (Nm/deg/kN) C15 c15=-1.029 # Load influence on vertical shift (Nm/kN) C16 c16=0.27 # Vertical shift at load = 0 (Nm) C17c0=2.2 c17=-1.1 [ tire-rear ] radius = 0.340 rolling-resistance = 1.3e-2, 6.5e-6 #rotational-inertia = 5.50 rotational-inertia = 2.50 tread = 0.0 # Lateral force # Shape factor A0 a0=1.55 # Load infl. on lat. friction coeff (*1000) (1/kN) A1 a1=-50 # Lateral friction coefficient at load = 0 (*1000) A2 a2=1750 # Maximum stiffness (N/deg) A3 a3=2800 # Load at maximum stiffness (kN) A4 a4=7.0 # Camber infiuence on stiffness (%/deg/100) . A5 a5=0.024 # Curvature change with load A6 a6=-0.24 # Curvature at load = 0 A7 a7=1.0 # Horizontal shift because of camber (deg/deg) A8 a8=-0.03 # Load influence on horizontal shift (deg/kN) A9 a9=-0.0013 # Horizontal shift at load = 0 (deg) A10 a10=-0.15 # Camber influence on vertical shift (N/deg/kN) A111 a111=-8.5 # Camber influence on vertical shift (N/deg/kN**2) A112 a112=-0.29 # Load influence on vertical shift (N/kN) A12 a12=17.8 # Vertical shift at load = 0 (N) A13 a13=-2.4 # Longitudinal force # Shape factor B0 b0=1.75 # Load infl. on long. friction coeff (*1000) (1/kN) B1 b1=-100 # Longitudinal friction coefficient at load = 0 (*1000) B2 b2=2200 # Curvature factor of stiffness (N/%/kN**2) . B3 b3=23.3 # Change of stiffness with load at load = 0 (N/%/kN) B4 b4=410 # Change of progressivity of stiffness/load (1/kN) B5 b5=0.075 # Curvature change with load B6 b6=0 # Curvature change with load B7 b7=0.055 # Curvature at load = 0 B8 b8=-0.024 # Load influence on horizontal shift (%/kN) B9 b9=0.014 # Horizontal shift at load = 0 (%) B10 b10=0.26 # Load influence on vertical shift (N/kN) B11 b11=0.0 # Vertical shift at load = 0 (N) B12 b12=0.0 # Aligning moment # Shape factor C0 # Load influence of peak value (Nm/kN**2) C1 c1=-4.3 # Load influence of peak value (Nm/kN) C2 c2=-4.4 # Curvature factor of stiffness (Nm/deg/kN**2) C3 c3=-1.9 # Change of stiffness with load at load = 0 (Nm/deg/kN) C4 c4=-9.6 # Change of progressivity of stiffness/load (1/kN) C5 c5=0.0225 # Camber influence on stiffness (%/deg/100) C6 c6=0 # Curvature change with load C7 c7=0.044 # Curvature change with load C8 c8=-0.58 # Curvature at load = 0 C9 c9=0.18 # Camber influence of stiffness C10 c10=0.043 # Camber influence on horizontal shift (deg/deg) C11 c11=0.048 # Load influence on horizontal shift (deg/kN) C12 c12=-0.0035 # Horizontal shift at load = 0 (deg) C13 c13=-0.18 # Camber influence on vertical shift (Nm/deg/kN**2) C14 c14=0.14 # Camber influence on vertical shift (Nm/deg/kN) C15 c15=-1.029 # Load influence on vertical shift (Nm/kN) C16 c16=0.27 # Vertical shift at load = 0 (Nm) C17c0=2.2 c17=-1.1 [ brakes-front ] friction = 1.40 max-pressure = 2.5e6 bias = 0.56 radius = 0.17 area = 0.015 [ brakes-rear ] friction = 1.40 max-pressure = 2.5e6 #bias = 0.44 bias = 0.60 radius = 0.14 area = 0.015 handbrake = 1.0 [ driver ] #position = -0.00, 0.00, 0.00 position = -0.14, 0.00, 0.00 mass = 80.0 view-position = -0.10, 0.00, 0.15 #hood-mounted-view-position = -0.8, 0.0, 0.8 hood-mounted-view-position = -0.10, 0.00, 0.15 # length, width, height X, Y, Z [ drag ] position = 0.0, 0.0, 0.2 frontal-area = 1.3 drag-coefficient = 0.48 [ wing-front ] position = 1.9, 0.0, 0.60 frontal-area = 0.05 drag-coefficient = 0.1 surface-area = 1.0 lift-coefficient = -4.0 efficiency = 0.99 [ wing-rear ] position = -2.14, 0.0, 0.37 frontal-area = 0.3 drag-coefficient = 0.15 surface-area = 1.1 lift-coefficient = -4.0 efficiency = 0.99 [ wheel-FR ] position = 2.22, -0.73, -0.53 roll-height = 0.325 mass = 14 restitution = 0.1 [ suspension-FR ] position = 2.22, -0.75, -0.57 hinge = 0,0,0 [ wheel-FL ] position = 2.22, 0.73, -0.53 roll-height = 0.325 mass = 14 restitution = 0.1 [ suspension-FL ] position = 2.22, 0.75, -0.57 hinge = 0,0,0 [ wheel-RR ] position = -2.02, -0.71, -0.52 roll-height = 0.340 mass = 17 restitution = 0.1 [ suspension-RR ] position = -2.02, -0.75, -0.07 hinge = -1.0,0,0 [ wheel-RL ] position = -2.02, 0.71, -0.52 roll-height = 0.340 mass = 17 restitution = 0.1 [ suspension-RL ] position = -2.02, 0.75, -0.07 hinge = -1.0,0,0 [ contact-points ] # used to find the bounds of the car (for collisions) # also play into the weight distribution and balance mass = 0.05 position-00 = 2.35, 0.0, -0.6 position-01 = 2.31, 0.48, -0.6 position-02 = 2.31, -0.48, -0.6 position-03 = 2.14, 0.86, -0.6 position-04 = 2.14, -0.86, -0.6 position-05 = 2.0, 0.96, -0.6 position-06 = 2.0, -0.96, -0.6 position-07 = 0.52, 0.97, 0.22 position-08 = 0.52, -0.97, 0.22 position-09 = -1.87, 0.95, -0.6 position-10 = -1.87, -0.95, -0.6 position-11 = -2.29, 0.43, -0.53 position-12 = -2.29, -0.43, -0.53 position-13 = -2.36, 0.30, -0.20 position-14 = -2.36, -0.30, -0.20 position-15 = -2.3, 0.84, 0.56 position-16 = -2.3, -0.84, 0.56 # these are used to calculate the weight distribution and balance [ particle-00 ] mass = 15.0 position = -1.35, 0.0, -0.47 [ particle-01 ] mass = 20.0 position = 0.96, 0.0, -0.47 [ particle-02 ] mass = 95.0 position = -1.3, 0.5, 0.09 [ particle-03 ] mass = 95.0 position = -1.3, -0.5, 0.09 [ particle-04 ] mass = 75.0 position = 1.6, 0.45, -0.13 [ particle-05 ] mass = 75.0 position = 1.6, -0.45, -0.13 - joevenzon - 05-17-2007 Keep posting 'em. I'm not much of an F1 aficionado, so I haven't been able to really evaluate these, but I know there have to be a lot of F1 fans out there somewhere who will find these setups to be a treasure trove.... Don't be discouraged! - scabpicker - 05-22-2007 I have tried the fast F1 mod, the aerodynamic and gearing mods are wonderful (at least to my limited skills they are, that car accelerates crazily fast). I did have to change the idle rpm and stall rpm back to the original, though. I use a wheel and pedals, but I have no clutch pedal. With the settings that were in your mod, it was impossible to launch the car. - cologne - 05-22-2007 Quote:I have tried the fast F1 mod, the aerodynamic and gearing mods are wonderful (at least to my limited skills they are, that car accelerates crazily fast). I did have to change the idle rpm and stall rpm back to the original, though. I use a wheel and pedals, but I have no clutch pedal. With the settings that were in your mod, it was impossible to launch the car. Thanks for your Feedback! The fast Definition is an older very imperfect Definition! Please try the actual mid-fast Definition (F1-NR), which runs much better! I concentrated on slow and mid Version. Next days, i wil post a new fast Version. Starting is possible, but you need much rpm´s! But modify it as you like. Which tracks did you drive with the fast Version? the slow one is fantastic on Monaco! - foyol - 05-26-2007 cologne, thank you so much for sharing! with your slow version I've cut 8 seconds from my best laptime in Monaco! wich kind of glue are you using for the tires? - cologne - 05-26-2007 Quote:with your slow version I've cut 8 seconds from my best laptime in Monaco! Hello, what is your best laptime? My best time (Gamepad): 1:28.852 Todays Qualifiying: 1. F. Alonso, McLaren B, 1:15.726 Look at the updated slow Version... There is a special problem in Monaco: the model is too great, about 1/3. In some weeks, i will scale the Model and definition. Quote:wich kind of glue are you using for the tires?I didn´t change anything of the tires definition, because i don´t understand it! ;-( I suggest that it is not a realistic F1 definition, but it works.... ----- Update: Look at this: http://www.formula1.com/race/circuitmap/774.html |