Hehe, I bet the needle goes around the speedometer about ten or so times before it gets to that speed.
We're aware that some parts of the track are easy to escape. This summer expect to see the tracks get a lot more detail than they have now, especially Nurburgring which is really lacking in some areas. Our new track system has some other bugs which we're aware of, and those will get fixed soon enough (not exactly sure when, but they will be fixed).
Here's some more things you can do to improve performance:
- run at 640x480
- make sure texture size is set to small
- turn off the HUD
- change the view distance in the game to "low"
- if that's still not enough, change view_distance in VDrift.config to a value like 200.0.
Using the above options I have made VDrift run on a computer with only a Geforce2 MX400 with only 32MB vram.
It's very likely that other games perform better than ours. Since we have only just written some systems like the track system, these have not all yet been optimized for best performance. One of the biggest performance inhibitors in the game is the physics system, which is a little more complex than some other games' physics, and I'm not sure how well it would run on a computer under 1 GHz (never tried), so that may be an issue too.