So I compiled the latest stable version. It runs, but just barely. I get a few seconds per frame.
The output claims I don't have an NVIDIA card, which is news to me.
Code:
INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: exported, O/S: Unix
INFO: Home directory: /home/eej
INFO: Settings file: /home/eej/.vdrift/VDrift.config
INFO: Data directory: data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/eej/.vdrift/tmp
INFO: Log file: /home/eej/.vdrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 1440x900x32 24z fullscreen=1
INFO: GL Renderer: Mesa X11
INFO: GL Vendor: Brian Paul
INFO: GL Version: 2.1 Mesa 7.9-devel
INFO: Initialized GLEW 1.5.6
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2
[b]ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
INFO: Video card information:
Vendor: Brian Paul
Renderer: Mesa X11
Version: 2.1 Mesa 7.9-devel
Maximum texture size: 4096
Maximum varying floats: 64
Using GLEW 1.5.6[/b]
INFO: Your video card doesn't support floating point textures. Disabling shaders.
INFO: Maximum anisotropy: 0
INFO: 0 joysticks found.
INFO: Loading car controls from: /home/eej/.vdrift/controls.config
INFO: Update status file /home/eej/.vdrift/updates.config will be created
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 8290
Size: 33160
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Got quit message from GUI. Shutting down...
INFO: Shutting down...
INFO: Exiting
I have an NVIDIA GT240. Running driver version 270.41.06