07-20-2010, 04:56 PM,
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Dandel
Junior Member
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Posts: 19
Threads: 5
Joined: Jul 2010
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Smoke Alpha channel messed up
Another bug report against 6-30-2010 release on radeon graphics on linux.
The alpha on the smoke is incorrect... i'm getting huge blobs of white. (Not linked to shaders)... See my user gallery for a screen shot.
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07-30-2010, 09:11 AM,
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nomoo
Member
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Posts: 111
Threads: 15
Joined: Mar 2007
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rev 2836 or something near. I've got smoke with disabled shaders only without.
Also, i see strange behaviour of tcs it seems to be working all the time.
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07-31-2010, 05:07 AM,
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portets
Member
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Posts: 152
Threads: 12
Joined: Apr 2009
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confirmed here.
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12-02-2010, 06:43 AM,
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Lutz Mader
Junior Member
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Posts: 5
Threads: 2
Joined: Dec 2010
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Hi Sorry, NO.
I try to set shaders=off or schaders=false in the Display section of VDrift.config, but I get no smoke, it looks more like white walls.
Thanks for any help, idea to get 2010 working like 2009,
Lutz
p.s.
Mac OS X 10.6.4, MacBook C2D, GMA X3100.
VDrift 2009-06-15 works well.
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12-14-2010, 12:08 PM,
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almos
Junior Member
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Posts: 7
Threads: 1
Joined: Dec 2010
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I don't think it is enough to fix this in svn, as most people download the latest release, which is still broken.
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12-14-2010, 04:19 PM,
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almos
Junior Member
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Posts: 7
Threads: 1
Joined: Dec 2010
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You also should have added the big fat warning on the website. Neither the downloads box nor the release announcement mentions anything about development snapshots. They say "release", which means more-or-less tested code, which isn't the case, it seems. This is a perfect way of loosing users quickly. I'm sure lots of people who downloaded this "release", saw this very apparent bug (which is already known and fixed in svn for months now), and said "vdrift sucks", later also said "open source games suck" and "linux suck".
Now I checked the "about vdrift" page, and it really mentions in the end that "So far, every release has been a testing/development quality release. For this and other reasons, dates are used instead of version numbers. "
By the way my experience is that the longer a code is in a perpetual beta stage, the less likely it is to reach a stable release.
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