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Shader compiling failure (ATI, XP)
10-16-2009, 08:30 PM,
#1
Shader compiling failure (ATI, XP)
Hello everyone Smile I just tried the game and find it good and interesting, but am having a problem with it: Shaders don't work, and I get no effects in-game although they're enabled from the menu. I have an ATI Radeon video card and am running Windows XP SP3, vdrift version 2009-06-15. This is the content of my stderr.txt and stdout.txt:

ERROR: Shader compilation failure: data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl
ERROR: Disabling shaders due to shader loading error
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"

------------------------------------------------------------------------------------------

INFO: Starting VDrift: 2009-06-15-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\Taoki
INFO: Settings file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/VDrift.config
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
INFO: Display change was successful: 1024x768x32 24z fullscreen=1
INFO: Video card information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3870 X2
Version: 2.1.8918
Maximum texture size: 8192
Using GLEW 1.4.0
INFO: Texture units: 8 full, 16 partial
INFO: ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.

INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl -----
INFO: Fragment shader was successfully compiled to run on hardware.

INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/shaders/simple/fragment.glsl -----
INFO: Fragment shader(s) linked, vertex shader(s) linked.

INFO: ----- End Shader Link Log -----
INFO: Loaded shader package simple
INFO: ----- Start Shader Compile Log for data/shaders/less_simple/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.

INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/less_simple/fragment.glsl -----
INFO: Fragment shader was successfully compiled to run on hardware.
WARNING: 0:180: warning(#283) Implicit cast from int to float
WARNING: 0:180: warning(#283) Implicit cast from int to float

INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/less_simple/vertex.glsl and data/shaders/less_simple/fragment.glsl -----
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:180: warning(#283) Implicit cast from int to float
WARNING: 0:180: warning(#283) Implicit cast from int to float

INFO: ----- End Shader Link Log -----
INFO: Loaded shader package less_simple
INFO: ----- Start Shader Compile Log for data/shaders/full/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.

INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/full/fragment.glsl -----
INFO: Fragment shader failed to compile with the following errors:
WARNING: 0:115: warning(#283) Implicit cast from int to float
WARNING: 0:116: warning(#283) Implicit cast from int to float
WARNING: 0:137: warning(#283) Implicit cast from int to float
WARNING: 0:151: warning(#283) Implicit cast from int to float
WARNING: 0:152: warning(#283) Implicit cast from int to float
WARNING: 0:154: warning(#283) Implicit cast from int to float
ERROR: 0:291: error(#202) No matching overloaded function found shadow_lookup
ERROR: 0:294: error(#202) No matching overloaded function found shadow_lookup
WARNING: 0:439: warning(#283) Implicit cast from int to float
WARNING: 0:439: warning(#283) Implicit cast from int to float
ERROR: error(#273) 2 compilation errors. No code generated


INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl -----
INFO: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

INFO: ----- End Shader Link Log -----
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Loading track from path: data/tracks/monaco88
INFO: Can't find surfaces configfile: data/tracks/monaco88/surfaces.txt
INFO: No Surfaces File. Continuing with standard surfaces
INFO: Track timing sectors: 2
INFO: Track object list has 16 params per object, expected 17, this is fine, continuing
INFO: Track loading was successful: 1879 unique models, 408 unique textures
INFO: Objects before optimization: 1879, objects after optimization: 1879
INFO: Collision objects: 376 (internal), 0 (external)
INFO: Car loading was successful: TC6
INFO: Got quit message from GUI. Shutting down...
INFO: Shutting down...
INFO: Exiting

------------------------------------------------------------------------------------------

Is there any way to get shaders working with my video card and OS, or will this be fixed in a newer version? Thanks.
Reply
10-16-2009, 09:59 PM,
#2
 
If you have shadows set to the "experimental" setting, set it to a different setting. On my ATI 4850 on windows XP, everything works fine except the experimental shadows option. In general the experimental options perform poorly and don't really look that great anyway. :-)
Reply
10-16-2009, 10:00 PM,
#3
 
Also, in case you were wondering, the motion blur option doesn't work, so it doesn't matter what you set it to you won't get motion blur.
Reply
10-17-2009, 07:26 AM,
#4
 
Thanks, that seems to have been it Smile Awesome looks with these effects.
Reply


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