Hello everyone
I just tried the game and find it good and interesting, but am having a problem with it: Shaders don't work, and I get no effects in-game although they're enabled from the menu. I have an ATI Radeon video card and am running Windows XP SP3, vdrift version 2009-06-15. This is the content of my stderr.txt and stdout.txt:
ERROR: Shader compilation failure: data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl
ERROR: Disabling shaders due to shader loading error
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
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INFO: Starting VDrift: 2009-06-15-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\Taoki
INFO: Settings file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/VDrift.config
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
INFO: Display change was successful: 1024x768x32 24z fullscreen=1
INFO: Video card information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3870 X2
Version: 2.1.8918
Maximum texture size: 8192
Using GLEW 1.4.0
INFO: Texture units: 8 full, 16 partial
INFO: ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl -----
INFO: Fragment shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/shaders/simple/fragment.glsl -----
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package simple
INFO: ----- Start Shader Compile Log for data/shaders/less_simple/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/less_simple/fragment.glsl -----
INFO: Fragment shader was successfully compiled to run on hardware.
WARNING: 0:180: warning(#283) Implicit cast from int to float
WARNING: 0:180: warning(#283) Implicit cast from int to float
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/less_simple/vertex.glsl and data/shaders/less_simple/fragment.glsl -----
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:180: warning(#283) Implicit cast from int to float
WARNING: 0:180: warning(#283) Implicit cast from int to float
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package less_simple
INFO: ----- Start Shader Compile Log for data/shaders/full/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/full/fragment.glsl -----
INFO: Fragment shader failed to compile with the following errors:
WARNING: 0:115: warning(#283) Implicit cast from int to float
WARNING: 0:116: warning(#283) Implicit cast from int to float
WARNING: 0:137: warning(#283) Implicit cast from int to float
WARNING: 0:151: warning(#283) Implicit cast from int to float
WARNING: 0:152: warning(#283) Implicit cast from int to float
WARNING: 0:154: warning(#283) Implicit cast from int to float
ERROR: 0:291: error(#202) No matching overloaded function found shadow_lookup
ERROR: 0:294: error(#202) No matching overloaded function found shadow_lookup
WARNING: 0:439: warning(#283) Implicit cast from int to float
WARNING: 0:439: warning(#283) Implicit cast from int to float
ERROR: error(#273) 2 compilation errors. No code generated
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl -----
INFO: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
INFO: ----- End Shader Link Log -----
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Loading track from path: data/tracks/monaco88
INFO: Can't find surfaces configfile: data/tracks/monaco88/surfaces.txt
INFO: No Surfaces File. Continuing with standard surfaces
INFO: Track timing sectors: 2
INFO: Track object list has 16 params per object, expected 17, this is fine, continuing
INFO: Track loading was successful: 1879 unique models, 408 unique textures
INFO: Objects before optimization: 1879, objects after optimization: 1879
INFO: Collision objects: 376 (internal), 0 (external)
INFO: Car loading was successful: TC6
INFO: Got quit message from GUI. Shutting down...
INFO: Shutting down...
INFO: Exiting
------------------------------------------------------------------------------------------
Is there any way to get shaders working with my video card and OS, or will this be fixed in a newer version? Thanks.