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Shader compiling failure (ATI, XP) - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: Shader compiling failure (ATI, XP) (/showthread.php?tid=1172) |
Shader compiling failure (ATI, XP) - MirceaKitsune - 10-16-2009 Hello everyone ![]() ERROR: Shader compilation failure: data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl ERROR: Disabling shaders due to shader loading error ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ------------------------------------------------------------------------------------------ INFO: Starting VDrift: 2009-06-15-full, Version: , O/S: Windows INFO: Home directory: C:\Documents and Settings\Taoki INFO: Settings file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/VDrift.config INFO: Data directory: data INFO: Log file: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/log.txt INFO: SDL initialization successful INFO: SDL video query was successful INFO: Enabling antialiasing: 4X INFO: Display change was successful: 1024x768x32 24z fullscreen=1 INFO: Video card information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 3870 X2 Version: 2.1.8918 Maximum texture size: 8192 Using GLEW 1.4.0 INFO: Texture units: 8 full, 16 partial INFO: ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl ----- INFO: Vertex shader was successfully compiled to run on hardware. INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl ----- INFO: Fragment shader was successfully compiled to run on hardware. INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/shaders/simple/fragment.glsl ----- INFO: Fragment shader(s) linked, vertex shader(s) linked. INFO: ----- End Shader Link Log ----- INFO: Loaded shader package simple INFO: ----- Start Shader Compile Log for data/shaders/less_simple/vertex.glsl ----- INFO: Vertex shader was successfully compiled to run on hardware. INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Compile Log for data/shaders/less_simple/fragment.glsl ----- INFO: Fragment shader was successfully compiled to run on hardware. WARNING: 0:180: warning(#283) Implicit cast from int to float WARNING: 0:180: warning(#283) Implicit cast from int to float INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Link Log for data/shaders/less_simple/vertex.glsl and data/shaders/less_simple/fragment.glsl ----- INFO: Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:180: warning(#283) Implicit cast from int to float WARNING: 0:180: warning(#283) Implicit cast from int to float INFO: ----- End Shader Link Log ----- INFO: Loaded shader package less_simple INFO: ----- Start Shader Compile Log for data/shaders/full/vertex.glsl ----- INFO: Vertex shader was successfully compiled to run on hardware. INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Compile Log for data/shaders/full/fragment.glsl ----- INFO: Fragment shader failed to compile with the following errors: WARNING: 0:115: warning(#283) Implicit cast from int to float WARNING: 0:116: warning(#283) Implicit cast from int to float WARNING: 0:137: warning(#283) Implicit cast from int to float WARNING: 0:151: warning(#283) Implicit cast from int to float WARNING: 0:152: warning(#283) Implicit cast from int to float WARNING: 0:154: warning(#283) Implicit cast from int to float ERROR: 0:291: error(#202) No matching overloaded function found shadow_lookup ERROR: 0:294: error(#202) No matching overloaded function found shadow_lookup WARNING: 0:439: warning(#283) Implicit cast from int to float WARNING: 0:439: warning(#283) Implicit cast from int to float ERROR: error(#273) 2 compilation errors. No code generated INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Link Log for data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl ----- INFO: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. INFO: ----- End Shader Link Log ----- INFO: Maximum anisotropy: 16 INFO: 0 joysticks found. INFO: Loading car controls from: C:\Documents and Settings\Taoki\My Documents\My Games\VDrift/controls.config INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 512 Size: 2048 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully INFO: Loading track from path: data/tracks/monaco88 INFO: Can't find surfaces configfile: data/tracks/monaco88/surfaces.txt INFO: No Surfaces File. Continuing with standard surfaces INFO: Track timing sectors: 2 INFO: Track object list has 16 params per object, expected 17, this is fine, continuing INFO: Track loading was successful: 1879 unique models, 408 unique textures INFO: Objects before optimization: 1879, objects after optimization: 1879 INFO: Collision objects: 376 (internal), 0 (external) INFO: Car loading was successful: TC6 INFO: Got quit message from GUI. Shutting down... INFO: Shutting down... INFO: Exiting ------------------------------------------------------------------------------------------ Is there any way to get shaders working with my video card and OS, or will this be fixed in a newer version? Thanks. - joevenzon - 10-16-2009 If you have shadows set to the "experimental" setting, set it to a different setting. On my ATI 4850 on windows XP, everything works fine except the experimental shadows option. In general the experimental options perform poorly and don't really look that great anyway. :-) - joevenzon - 10-16-2009 Also, in case you were wondering, the motion blur option doesn't work, so it doesn't matter what you set it to you won't get motion blur. - MirceaKitsune - 10-17-2009 Thanks, that seems to have been it ![]() |