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Help setting up .joe export codes with blender
08-15-2009, 04:04 AM,
#1
Help setting up .joe export codes with blender
I'm trying to model a car in blender, but I'm not sure where to put vdrift's .py files. How to I implement these scripts? Thanks.
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08-15-2009, 11:45 AM,
#2
 
The easiest way is to load the .py file in Blender's Text Window and press ALT-P to launch it.

There's also a way to get it into your file->export menu, but I don't know how.
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08-15-2009, 02:16 PM,
#3
 
joevenzon Wrote:There's also a way to get it into your file->export menu, but I don't know how.

In Fedora you just need to copy the script into this folder (for other linux distros the location may be something different):
/usr/share/blender/scripts/
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08-15-2009, 03:17 PM,
#4
 
ok, cool. I should have mentioned I'm running mac OSX, will this still work?
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08-16-2009, 12:52 AM,
#5
 
As far as I know, yes, it should work just fine.
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