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Help setting up .joe export codes with blender - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: Help setting up .joe export codes with blender (/showthread.php?tid=1152) |
Help setting up .joe export codes with blender - maddog125 - 08-15-2009 I'm trying to model a car in blender, but I'm not sure where to put vdrift's .py files. How to I implement these scripts? Thanks. - joevenzon - 08-15-2009 The easiest way is to load the .py file in Blender's Text Window and press ALT-P to launch it. There's also a way to get it into your file->export menu, but I don't know how. - MADBAD - 08-15-2009 joevenzon Wrote:There's also a way to get it into your file->export menu, but I don't know how. In Fedora you just need to copy the script into this folder (for other linux distros the location may be something different): /usr/share/blender/scripts/ - maddog125 - 08-15-2009 ok, cool. I should have mentioned I'm running mac OSX, will this still work? - joevenzon - 08-16-2009 As far as I know, yes, it should work just fine. |