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Help setting up .joe export codes with blender - Printable Version

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Help setting up .joe export codes with blender - maddog125 - 08-15-2009

I'm trying to model a car in blender, but I'm not sure where to put vdrift's .py files. How to I implement these scripts? Thanks.


- joevenzon - 08-15-2009

The easiest way is to load the .py file in Blender's Text Window and press ALT-P to launch it.

There's also a way to get it into your file->export menu, but I don't know how.


- MADBAD - 08-15-2009

joevenzon Wrote:There's also a way to get it into your file->export menu, but I don't know how.

In Fedora you just need to copy the script into this folder (for other linux distros the location may be something different):
/usr/share/blender/scripts/


- maddog125 - 08-15-2009

ok, cool. I should have mentioned I'm running mac OSX, will this still work?


- joevenzon - 08-16-2009

As far as I know, yes, it should work just fine.