10-29-2007, 05:12 PM,
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abs1nth
Senior Member
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Posts: 358
Threads: 5
Joined: Sep 2005
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ok i believe we both have had completely unrelated problems. i still do not know where mine came from but i believe yours could stem from the fact that the shaders were fixed for osx (and therefore enabled for the first time), but your macbook with integrated graphics can't cope with them. try adding
to the [ display ] section of VDrift.config to confirm that your problem goes away when shaders are disabled. (i do not know when that option to disable shaders was introduced, perhaps you must "svn update")[/quote]
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10-30-2007, 05:15 PM,
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abs1nth
Senior Member
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Posts: 358
Threads: 5
Joined: Sep 2005
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although these "cards" claim to support shaders, this is really just software rendering. shaders should be disabled on GMA 900/950, and possibly GMA 3000/3100 too.
meanwhile, i found out more about my problem.
it still exists on a clean Mac OS X 10.5 install, but i didn't notice at first, because it only happens (when clicking on "practice game") if the selected_car is either C7 (reproducible 95%) or CT (reproducible 40%).
if selected_car is another one and i switch to either of these cars a crash also happens /sometimes/.
i'll get either:
Code: EXCEPTION: vdrift/tools/osx/../../src/textures.cpp, line 489: Error loading texture file: c (vdrift/data/c)
or
Code: terminate called after throwing an instance of 'std::length_error'
what(): basic_string::_S_create
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12-08-2007, 05:32 PM,
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cotharyus
Senior Member
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Posts: 332
Threads: 17
Joined: Oct 2006
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Ok guys, it's time to beat this bug. But how?
Code: (gdb) run
Starting program: /Applications/vdrift.app/Contents/MacOS/vdrift
Reading symbols for shared libraries . done
Found config file /Users/laurencesanford/Library/Preferences/VDrift/controls.
Found config file /Users/laurencesanford/Library/Preferences/VDrift/VDrift.config.
Version of game: 2007-12-08
Skin name not found in config file...
Directory /Applications/data/skins/.svn/menus does not exist! Skin .svn not loaded.
Directory /Applications/data/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
1 joystick(s) found:
0. GGE909 PC Recoil Pad
Extension not supported: GL_ARB_multisample
Card supports: drawbuf1 auxbuf0 anisotropy4 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow framebuffer_objects
Card does not support: antialiasing
Status: Using GLEW 1.4.0
Reading symbols for shared libraries + done
Reading symbols for shared libraries + done
Reading symbols for shared libraries + done
Reading symbols for shared libraries . done
Reading symbols for shared libraries + done
Reading symbols for shared libraries . done
Reading symbols for shared libraries + done
Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Car AX2 has no gloss map for its glass; using a default contant shiny/reflective texture
Car AX2 has no gloss map; using a default contant shiny/reflective texture
Car AX2 has no gloss map; using a default contant shiny/reflective texture
Car AX2 has no gloss map; using a default contant shiny/reflective texture
Car AX2 has no gloss map for its glass; using a default contant shiny/reflective texture
Car AX2 has no gloss map; using a default contant shiny/reflective texture
Frame axis_angle conversion resulted in: nan,nan,nan,nan
Angle is: nan
EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle
Program exited normally.
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