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Can someone give me MSVCR80.DLL
04-01-2007, 12:26 PM,
#1
Can someone give me MSVCR80.DLL
Windows 2000 don't have it.
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04-01-2007, 02:33 PM,
#2
 
I'm screwed. I'm now forced to copy it from a Windows XP system. Sad
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04-01-2007, 08:22 PM,
#3
 
I'm not so sure copying from WinXP is a good idea. I'm kind of surprised that the VDrift for Windows requires the MS Visual C Runtime 8.0, when it was built with Dev-C++ using gcc.

Do you get this error when trying to install, or when trying to run the game?
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04-03-2007, 04:57 PM,
#4
 
thelusiv Wrote:I'm not so sure copying from WinXP is a good idea. I'm kind of surprised that the VDrift for Windows requires the MS Visual C Runtime 8.0, when it was built with Dev-C++ using gcc.

Do you get this error when trying to install, or when trying to run the game?

When trying to run the game. It's an error pop-up from Windows 2000.
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04-03-2007, 08:43 PM,
#5
 
Talking with FFuser on IRC, he has told me that he's tried building SDL himself with Cygwin and this works. However he is having trouble with SDL_gfx, so I'm not sure when we'll get this resolved. I think the SDL_gfx.dll file is compiled with MSVC++, not Cygwin's mingw32, and this is causing your problem (we use mingw32).

If there is a version of the dll that will fix this we'll let you know.
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04-04-2007, 07:58 AM,
#6
 
please redownload and reinstall the minimal package and see if it works.
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04-05-2007, 10:14 AM,
#7
 
thelusiv Wrote:Talking with FFuser on IRC, he has told me that he's tried building SDL himself with Cygwin and this works. However he is having trouble with SDL_gfx, so I'm not sure when we'll get this resolved. I think the SDL_gfx.dll file is compiled with MSVC++, not Cygwin's mingw32, and this is causing your problem (we use mingw32).

the mac port currently includes the 2 used sourcefiles from SDL_gfx directly, instead of using SDL_gfx as a pre-built libary to link against. altough this isn't optimal this could also be done on windows to avoid this problem.
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