01-05-2007, 03:28 PM,
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pwp71
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Posts: 105
Threads: 15
Joined: Nov 2006
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I think you have right.
I used like example Brands but unfortunately
now that you point it out, I used wrong coefficients
I used like these:
Code: asfalt/road
set 1 road* 6 2.0
set 1 road* 7 0.03
set 1 road* 8 0
set 1 road* 9 1
set 1 road* 10 0.6
set 1 road* 11 0.9
set 1 road* 12 5.0
set 1 road* 13 20.0
rim
set 1 rmb* 6 2.0
set 1 rmb* 7 0.03
set 1 rmb* 8 0
set 1 rmb* 9 1
set 1 rmb* 10 1.0
set 1 rmb* 11 0.9
set 1 rmb* 12 1.0
set 1 rmb* 13 0.0
grass
set 1 grass* 6 10.0
set 1 grass* 7 0.1
set 1 grass* 8 0
set 1 grass* 9 1
set 1 grass* 10 0.6
set 1 grass* 11 0.9
set 1 grass* 12 5.0
set 1 grass* 13 20.0
sand
set 1 grvla.bmp.png 6 2.0
set 1 grvla.bmp.png 7 0.05
set 1 grvla.bmp.png 8 0
set 1 grvla.bmp.png 9 1
set 1 grvla.bmp.png 10 0.8
set 1 grvla.bmp.png 11 0.9
set 1 grvla.bmp.png 12 30.0
set 1 grvla.bmp.png 13 100.0
Could you tell me the correct coefficients?
Surely I must to modify rim and road.
Thanks and sorry (my fault)
pwp71
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01-08-2007, 06:15 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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pwp71 Wrote:Could you tell me the correct coefficients?
Surely I must to modify rim and road.
not all road* textures belong to the actual track. for example, at monza, roadber and roadgreen seem to belong to some kind of curb/run off area. for the coefficients look at the tracks i committed (jarama, le mans, zandvoort, brands, hockenheim, kyalami) for actual values. normally i don't touch the track values and modify the curbs (they are bumpy but no drag) grass (decrease the friction coefficient, i.e slippery, some drag, some bumpiness and a long wavelength) sand/gravel a lot of drag, etc.
--alex--
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01-15-2007, 03:49 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Ok I'll try to do my best. I'll rework all my modified circuits.
pwp71
P.S. Sorry about my delay but my hard disk is dead and I had to reinstalled everything.
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01-22-2007, 04:52 PM,
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pwp71
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Posts: 105
Threads: 15
Joined: Nov 2006
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Monza should be ok now (r1486).
I've also added 4 starting position.
Last position maybe is incorrect, my PC is too slow and with 4 cars
crash.
pwp71
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01-25-2007, 03:46 PM,
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pwp71
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Posts: 105
Threads: 15
Joined: Nov 2006
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Also Ruudskogen should be ok now (r1492).
pwp71
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01-28-2007, 03:34 AM,
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rookie1
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Posts: 231
Threads: 32
Joined: Nov 2006
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pwp71 Wrote:Monza should be ok now (r1486).
I've also added 4 starting position.
Last position maybe is incorrect, my PC is too slow and with 4 cars
crash.
pwp71
The crash bug should be fixed in r1503.
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01-31-2007, 03:49 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Ok now don't crash (with 4 car is very very slow)
Only problem is:
Out of sound sources, can't create new source for buffer /home/game/dev/vdrift/rel/vdrift/data/sounds/tire_squeal.wav (11)
And so on about audio
Thanks.
pwp71
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02-08-2007, 08:13 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Update LagunaSeca track coefficients (r1528).
Next weekend track.
pwp71
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02-09-2007, 05:47 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Update weekend track coefficients (r1529).
Next spa track.
pwp71
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02-09-2007, 06:23 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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I live near Monza, and I think that the circuit is a little bit different.
There is a more accentuate down grade.
About the road I don't know if the coeff are the same, but the different color is due a remake of chicanes.
pwp71
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02-10-2007, 07:53 AM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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OK, now trees are non-collidable (r1530).
pwp71
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02-15-2007, 06:00 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Update nuerburgring_nordschleife track coefficients (r1538)
I hope should be ok.
pwp71
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