11-29-2006, 07:17 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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preview is almost right, but when I send file is not correct. Maybe is too big.
How can give you this file?
pwp71
P.S. is it possible delete two previous messages, they are a little bit heavy.
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11-29-2006, 08:13 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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next work lagunaseca.
Ciao pwp71
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11-30-2006, 06:53 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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I sent in the mailing-list list.txt of Monza and Lagunaseca.
Next work Monaco.
pwp71
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12-11-2006, 08:09 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Monaco is delayed.
Updated ruudskogen track coefficients in r1420 (now also trees are solid).
Next spa.
pwp71.
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12-12-2006, 07:01 AM,
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thelusiv
Administrator
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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Thanks pwp71 and alex25 for your work on updating the tracks. Ruudskogen is much improved. There are five tracks remaining to be fixed: Weekend Drive, Nuerburgring Nordschleife, Monaco, Detroit, and Spa Francorchamps. Of these five, Monaco and Detroit need only the bump strips changed, as far as I can tell. There seems to be no gravel traps, just pavement.
edit: I've tried working on Detroit and Monaco myself, it seems the problem is that these tracks need to be re-imported because the listedit tool doesn't even read the current list.txt files for these tracks correctly. After that's done it's fairly simple to update them.
For Monaco: run listedit on its list.txt and...
set 1 rmbla* 6 2.0
set 1 rmbla* 7 0.03
set 1 rmblc* 6 2.0
set 1 rmblc* 7 0.03
save
For Detroit: run listedit on its list.txt and...
set 1 rmbl* 6 2.0
set 1 rmbl* 7 0.03
save
That's pretty much it, as far as I can see.
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12-12-2006, 03:58 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Also spa have some problem (pit lane is like a soap).
How is possible re-import track?
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12-13-2006, 04:36 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Updated weekend track coefficients in r1428.
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12-13-2006, 11:19 PM,
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rookie1
Member
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Posts: 231
Threads: 32
Joined: Nov 2006
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Just for the record, I think Spa's patch sequence is in reverse order. I've tried to move the starting position to be on the track instead of pit lane. But the AI is trying to drive in the reverse direction.
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12-14-2006, 05:03 PM,
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pwp71
Member
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Posts: 105
Threads: 15
Joined: Nov 2006
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Also weekend circuit. I've tried to move the starting position too and AI drives in the reverse direction.
I also realized that missing texture in certain cases cause vdrift crash.
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12-14-2006, 07:47 PM,
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reece146
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Posts: 187
Threads: 26
Joined: Oct 2006
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Annoyance that can be fixed with these changes?
I've noticed that you can "fall off the world" of a track. It's pretty annoying if you are trying to jockey a car to launch it through the air to jump a guard rail to get back on the track.
Is there a way to make the tracks by default have an "invisible wall" at the edges of the track models?
If it introduces a performance hit then ignore this idea but if not I think it would be useful and helpful for "novice drivers" like kids and such. My 4 year old plays this game too.
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