08-05-2006, 11:08 PM,
|
|
alex25
Senior Member
|
Posts: 531
Threads: 42
Joined: Jun 2006
|
|
joevenzon Wrote:The cross-track strips may be marked as collideable. If so, these need to be changed to not collideable.
i don't think they are. i'm not that dumb... (and i jusy checked, they are not).
anyway, i am trying to find more bugs in the collision code. i've converted the a1 track, but near the pits if you touch the wall the car just goes completely berserk. unfortunately is not as simple as nan.
--alex--
|
|
08-05-2006, 11:08 PM,
|
|
alex25
Senior Member
|
Posts: 531
Threads: 42
Joined: Jun 2006
|
|
joevenzon Wrote:The cross-track strips may be marked as collideable. If so, these need to be changed to not collideable.
i don't think they are. i'm not that dumb... (and i jusy checked, they are not).
anyway, i am trying to find more bugs in the collision code. i've converted the a1 track, but near the pits if you touch the wall the car just goes completely berserk. unfortunately is not as simple as nan.
--alex--
|
|
08-07-2006, 12:59 AM,
|
|
thelusiv
Administrator
|
Posts: 2,346
Threads: 223
Joined: Jun 2005
|
|
I agree, our collision code seems to work OK for basic stuff, but the collision response seems somewhat poor. When I run into a wall I get knocked back very jerkily, if I drive straight into a wall i get thrown backwards and forwards very quickly. So I'm for just about anything that will give it a more realistic feel, and I know ODE is a very solid library that I don't think we'll have a lot of problems with.
So if you want to set up VDrift to use ODE, I'll happily help add support to SCons, autopackage, and whatever else I think this would probably be a pretty big improvement, might even help performance in some areas (though generally now collision performance isn't too bad).
|
|
08-07-2006, 12:59 AM,
|
|
thelusiv
Administrator
|
Posts: 2,346
Threads: 223
Joined: Jun 2005
|
|
I agree, our collision code seems to work OK for basic stuff, but the collision response seems somewhat poor. When I run into a wall I get knocked back very jerkily, if I drive straight into a wall i get thrown backwards and forwards very quickly. So I'm for just about anything that will give it a more realistic feel, and I know ODE is a very solid library that I don't think we'll have a lot of problems with.
So if you want to set up VDrift to use ODE, I'll happily help add support to SCons, autopackage, and whatever else I think this would probably be a pretty big improvement, might even help performance in some areas (though generally now collision performance isn't too bad).
|
|
08-07-2006, 02:09 PM,
|
|
alex25
Senior Member
|
Posts: 531
Threads: 42
Joined: Jun 2006
|
|
thelusiv Wrote:So if you want to set up VDrift to use ODE, I'll happily help add support to SCons, autopackage, and whatever else I think this would probably be a pretty big improvement, might even help performance in some areas (though generally now collision performance isn't too bad).
i've started looking at ode. no promises though...
--alex--
|
|
08-07-2006, 02:09 PM,
|
|
alex25
Senior Member
|
Posts: 531
Threads: 42
Joined: Jun 2006
|
|
thelusiv Wrote:So if you want to set up VDrift to use ODE, I'll happily help add support to SCons, autopackage, and whatever else I think this would probably be a pretty big improvement, might even help performance in some areas (though generally now collision performance isn't too bad).
i've started looking at ode. no promises though...
--alex--
|
|
|