08-04-2006, 01:35 AM,
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clytle374
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Posts: 135
Threads: 12
Joined: Jun 2006
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Car and track manager
The download size was brought up previously. I was thinking that:
Vdrift doesn't seem to depend on the cars and tracks at build time, so cars and tracks could be +/- as long as car.list and track.list was update to reflect the current state.
If this is correct, I might try somthing along that line.
Any thoughts??
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08-04-2006, 01:35 AM,
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clytle374
Member
  
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Posts: 135
Threads: 12
Joined: Jun 2006
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Car and track manager
The download size was brought up previously. I was thinking that:
Vdrift doesn't seem to depend on the cars and tracks at build time, so cars and tracks could be +/- as long as car.list and track.list was update to reflect the current state.
If this is correct, I might try somthing along that line.
Any thoughts??
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08-04-2006, 01:50 AM,
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thelusiv
Administrator
      
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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I'd like to see a "Manage Cars" button in the VDrift menu, where users could download new cars or delete unwanted cars. It wouldn't be too hard to set up a php script or something on this site that would serve a list of the names of cars available, and the game could basically use this list to determine the name of the file to download from sourceforge. We could also have another script that the game can hit to get car info to show a user before downloading, perhaps an image of the car, and a short description.
It would also be nice if this function would allow users to a) all the cars, b) some combination of individual cars, or c) a whole pack of cars, such as a rally pack, a drift pack, an autocross pack, etc... The installer should also be aware which ones are already downloaded and their modification date (to see if there are updates).
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08-04-2006, 01:50 AM,
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thelusiv
Administrator
      
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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I'd like to see a "Manage Cars" button in the VDrift menu, where users could download new cars or delete unwanted cars. It wouldn't be too hard to set up a php script or something on this site that would serve a list of the names of cars available, and the game could basically use this list to determine the name of the file to download from sourceforge. We could also have another script that the game can hit to get car info to show a user before downloading, perhaps an image of the car, and a short description.
It would also be nice if this function would allow users to a) all the cars, b) some combination of individual cars, or c) a whole pack of cars, such as a rally pack, a drift pack, an autocross pack, etc... The installer should also be aware which ones are already downloaded and their modification date (to see if there are updates).
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08-05-2006, 01:16 AM,
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clytle374
Member
  
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Posts: 135
Threads: 12
Joined: Jun 2006
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Sorry to get your hopes up. That's probably a lot more than i can handle. It's a good idea for sure, i've got a lot to learn before i get to the graphics.
Cory
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08-05-2006, 01:16 AM,
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clytle374
Member
  
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Posts: 135
Threads: 12
Joined: Jun 2006
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Sorry to get your hopes up. That's probably a lot more than i can handle. It's a good idea for sure, i've got a lot to learn before i get to the graphics.
Cory
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08-05-2006, 02:38 AM,
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clytle374
Member
  
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Posts: 135
Threads: 12
Joined: Jun 2006
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Well i'll give it a shot, I haven't done any code for a while, never GUI. Start thinking about the data on the cars, and we will see where it goes.
CARS
small pic
car name
class (historic, production,exotic, etc)
front/mid/rear engine
FWD/AWD/RWD/ Rocket assist? :lol:
is hp/weight given
TRACKS
Name
types ; how should we break that down??
length
Doesn't seem too horriable. My first though was a seperate shell script, for dial up users. But why do it twice?
Cory
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08-05-2006, 02:38 AM,
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clytle374
Member
  
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Posts: 135
Threads: 12
Joined: Jun 2006
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Well i'll give it a shot, I haven't done any code for a while, never GUI. Start thinking about the data on the cars, and we will see where it goes.
CARS
small pic
car name
class (historic, production,exotic, etc)
front/mid/rear engine
FWD/AWD/RWD/ Rocket assist? :lol:
is hp/weight given
TRACKS
Name
types ; how should we break that down??
length
Doesn't seem too horriable. My first though was a seperate shell script, for dial up users. But why do it twice?
Cory
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