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Car and track manager - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Car and track manager (/showthread.php?tid=304) |
Car and track manager - clytle374 - 08-04-2006 The download size was brought up previously. I was thinking that: Vdrift doesn't seem to depend on the cars and tracks at build time, so cars and tracks could be +/- as long as car.list and track.list was update to reflect the current state. If this is correct, I might try somthing along that line. Any thoughts?? Car and track manager - clytle374 - 08-04-2006 The download size was brought up previously. I was thinking that: Vdrift doesn't seem to depend on the cars and tracks at build time, so cars and tracks could be +/- as long as car.list and track.list was update to reflect the current state. If this is correct, I might try somthing along that line. Any thoughts?? - thelusiv - 08-04-2006 I'd like to see a "Manage Cars" button in the VDrift menu, where users could download new cars or delete unwanted cars. It wouldn't be too hard to set up a php script or something on this site that would serve a list of the names of cars available, and the game could basically use this list to determine the name of the file to download from sourceforge. We could also have another script that the game can hit to get car info to show a user before downloading, perhaps an image of the car, and a short description. It would also be nice if this function would allow users to a) all the cars, b) some combination of individual cars, or c) a whole pack of cars, such as a rally pack, a drift pack, an autocross pack, etc... The installer should also be aware which ones are already downloaded and their modification date (to see if there are updates). - thelusiv - 08-04-2006 I'd like to see a "Manage Cars" button in the VDrift menu, where users could download new cars or delete unwanted cars. It wouldn't be too hard to set up a php script or something on this site that would serve a list of the names of cars available, and the game could basically use this list to determine the name of the file to download from sourceforge. We could also have another script that the game can hit to get car info to show a user before downloading, perhaps an image of the car, and a short description. It would also be nice if this function would allow users to a) all the cars, b) some combination of individual cars, or c) a whole pack of cars, such as a rally pack, a drift pack, an autocross pack, etc... The installer should also be aware which ones are already downloaded and their modification date (to see if there are updates). - clytle374 - 08-05-2006 Sorry to get your hopes up. That's probably a lot more than i can handle. It's a good idea for sure, i've got a lot to learn before i get to the graphics. Cory - clytle374 - 08-05-2006 Sorry to get your hopes up. That's probably a lot more than i can handle. It's a good idea for sure, i've got a lot to learn before i get to the graphics. Cory - thelusiv - 08-05-2006 I didn't mean to scare you away from the idea...you can always start simple! ![]() - thelusiv - 08-05-2006 I didn't mean to scare you away from the idea...you can always start simple! ![]() - clytle374 - 08-05-2006 Well i'll give it a shot, I haven't done any code for a while, never GUI. Start thinking about the data on the cars, and we will see where it goes. CARS small pic car name class (historic, production,exotic, etc) front/mid/rear engine FWD/AWD/RWD/ Rocket assist? :lol: is hp/weight given TRACKS Name types ; how should we break that down?? length Doesn't seem too horriable. My first though was a seperate shell script, for dial up users. But why do it twice? Cory - clytle374 - 08-05-2006 Well i'll give it a shot, I haven't done any code for a while, never GUI. Start thinking about the data on the cars, and we will see where it goes. CARS small pic car name class (historic, production,exotic, etc) front/mid/rear engine FWD/AWD/RWD/ Rocket assist? :lol: is hp/weight given TRACKS Name types ; how should we break that down?? length Doesn't seem too horriable. My first though was a seperate shell script, for dial up users. But why do it twice? Cory - thelusiv - 08-07-2006 These seem like reasonable things to include. What you call Class I would call Category. Class is typically used to refer to a group of similar cars that race against each other. That also might be useful information to have (later)... I think we should provide both the power of the car, the weight, and also the power/weight ratio. Other useful classifications that have been mentioned in IRC are things like suspension ranking. At some point when we get some better modification system I think suspension classes, power/weight ratio etc. will help the user to get an idea what kind of parts they're putting on. - thelusiv - 08-07-2006 These seem like reasonable things to include. What you call Class I would call Category. Class is typically used to refer to a group of similar cars that race against each other. That also might be useful information to have (later)... I think we should provide both the power of the car, the weight, and also the power/weight ratio. Other useful classifications that have been mentioned in IRC are things like suspension ranking. At some point when we get some better modification system I think suspension classes, power/weight ratio etc. will help the user to get an idea what kind of parts they're putting on. |