07-25-2006, 08:54 AM,
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clytle374
Member
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Posts: 135
Threads: 12
Joined: Jun 2006
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Seems to work, Nice work.
I had to install manualy, but this may be my problem.
Cory
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07-25-2006, 11:12 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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clytle374 Wrote:I had to install manualy, but this may be my problem.
is this with the latest svn version? initially i had forgotten to check in the scons changes but i fixed that later.
--alex--
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07-25-2006, 12:27 PM,
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clytle374
Member
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Posts: 135
Threads: 12
Joined: Jun 2006
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just checked out SVN, looks good
Thnaks
cory
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08-03-2006, 12:37 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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thelusiv Wrote:I checked this out finally, looks good, but it seems like certain parts of the ground are not set to collidable, if I fall off the roadway I fall through the ground...
hmm, where? the water is not collideable but that was on purpose. there could be other places though.
--alex--
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08-04-2006, 11:40 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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thelusiv Wrote:Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...
i've seen that too. i'm pretty sure it has something to do with the collision code but i haven't been able to pin it down.
--alex--
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08-04-2006, 11:40 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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thelusiv Wrote:Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...
i've seen that too. i'm pretty sure it has something to do with the collision code but i haven't been able to pin it down.
--alex--
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