Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Indian Hill doesn't load
02-18-2011, 08:30 AM,
#1
Indian Hill doesn't load
Quote:INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/indianhill
INFO: Loaded surfaces file, 1 surfaces.
INFO: Track timing sectors: 1
ERROR: MODEL_JOE03: Failed to open file /usr/local/share/games/vdrift/data/carparts/ih-object-Grid.joe
ERROR: Error loading track (deferred): indianhill
ERROR: Error during track loading: indianhill

ih-object-Grid.joe doesn't exist.
Reply
02-18-2011, 09:09 AM,
#2
 
Another track issue :

Spa 2008 is just a highway to hell.
Just before first curve, road is falling down to complete perdition.
Reply
02-18-2011, 08:19 PM,
#3
 
Thanks, will have a look.

I think it's time to separate the graphics/game from the simulation and write some ai assisted track tests.
Reply
02-19-2011, 03:25 PM,
#4
 
That would be great. I think the biggest architectural error at the moment is having CAR objects that contain simulation and graphics and sound data. Instead, I'd like to have the simulation, graphics, and sound objects in separate lists and then make the GAME or some manager class take care of synchronizing them. It would be very similar to a component system, but not implemented exactly the same. This would allow us to fiddle with better parallelism, because we could construct a pipeline of the different tasks and use task pools to get them done, synchronizing where needed:
http://download.microsoft.com/download/c...0Later.zip

The parallel task architecture info starts on slide 29.
Reply
02-19-2011, 08:52 PM,
#5
 
Found some time for testing.

Quote:ih-object-Grid.joe doesn't exist.
Can be fixed by removing the first object from list.txt(the one referring ih-object-Grid.joe). Indianhill is unfinished not ready for playing.

Quote:Spa 2008 is just a highway to hell.Just before first curve, road is falling down to complete perdition.
Can't reproduce this one. Have been driving the first section up and down with F1 an XS without any issues. Can you post some details?
Reply
02-20-2011, 05:46 AM,
#6
 
I don't know what to say now spa2008 is working good...
Reply
02-25-2011, 09:36 AM,
#7
 
Now spa2008 isn't working good.

http://www.box.net/shared/qkxuyyncnv

Here's a replay of what happens, I hope we can share replays ?

Quote:INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/spa2008
INFO: Loaded surfaces file, 12 surfaces.
INFO: Track timing sectors: 2
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/carparts/page_315.tga.png
ERROR: Skipping object bridge_pitentrance.dof-01.joe and continuing
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/carparts/page_314.tga.png
ERROR: Skipping object bridge_pitentrance.dof-02.joe and continuing
INFO: Collision objects: 2447
Reply
02-25-2011, 01:21 PM,
#8
 
That's weird, sometimes track is good with the same error, and sometimes road is falling.
Reply
02-25-2011, 02:19 PM,
#9
 
Will see if I can reproduce it.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)