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Indian Hill doesn't load - Printable Version

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+--- Thread: Indian Hill doesn't load (/showthread.php?tid=1441)



Indian Hill doesn't load - skankerror - 02-18-2011

Quote:INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/indianhill
INFO: Loaded surfaces file, 1 surfaces.
INFO: Track timing sectors: 1
ERROR: MODEL_JOE03: Failed to open file /usr/local/share/games/vdrift/data/carparts/ih-object-Grid.joe
ERROR: Error loading track (deferred): indianhill
ERROR: Error during track loading: indianhill

ih-object-Grid.joe doesn't exist.


- skankerror - 02-18-2011

Another track issue :

Spa 2008 is just a highway to hell.
Just before first curve, road is falling down to complete perdition.


- NaN - 02-18-2011

Thanks, will have a look.

I think it's time to separate the graphics/game from the simulation and write some ai assisted track tests.


- joevenzon - 02-19-2011

That would be great. I think the biggest architectural error at the moment is having CAR objects that contain simulation and graphics and sound data. Instead, I'd like to have the simulation, graphics, and sound objects in separate lists and then make the GAME or some manager class take care of synchronizing them. It would be very similar to a component system, but not implemented exactly the same. This would allow us to fiddle with better parallelism, because we could construct a pipeline of the different tasks and use task pools to get them done, synchronizing where needed:
http://download.microsoft.com/download/c/f/8/cf8d0552-5e8c-4501-a52e-0986a9295821/Multicore%20Programming%20Two%20Years%20Later.zip

The parallel task architecture info starts on slide 29.


- NaN - 02-19-2011

Found some time for testing.

Quote:ih-object-Grid.joe doesn't exist.
Can be fixed by removing the first object from list.txt(the one referring ih-object-Grid.joe). Indianhill is unfinished not ready for playing.

Quote:Spa 2008 is just a highway to hell.Just before first curve, road is falling down to complete perdition.
Can't reproduce this one. Have been driving the first section up and down with F1 an XS without any issues. Can you post some details?


- skankerror - 02-20-2011

I don't know what to say now spa2008 is working good...


- skankerror - 02-25-2011

Now spa2008 isn't working good.

http://www.box.net/shared/qkxuyyncnv

Here's a replay of what happens, I hope we can share replays ?

Quote:INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/spa2008
INFO: Loaded surfaces file, 12 surfaces.
INFO: Track timing sectors: 2
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/carparts/page_315.tga.png
ERROR: Skipping object bridge_pitentrance.dof-01.joe and continuing
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/carparts/page_314.tga.png
ERROR: Skipping object bridge_pitentrance.dof-02.joe and continuing
INFO: Collision objects: 2447



- skankerror - 02-25-2011

That's weird, sometimes track is good with the same error, and sometimes road is falling.


- NaN - 02-25-2011

Will see if I can reproduce it.