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my first imported car, not good
02-05-2010, 02:50 AM,
#11
 
joevenzon Wrote:One way around the triangle limit (besides changing the format) would be to break up the mesh into multiple parts and then implementing zimluura's multiple mesh per car idea:
http://code.google.com/p/vdrift/issues/detail?id=3

ooh, that could be nice. so vdrift doesn't have this capability yet?
and can vdrift only read cars in .joe format?

also, for some reason the highest face count that vdrift will load without crashing on me has been 1174. that's a bit low....
this model looks terrible that low! :lol:
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Messages In This Thread
my first imported car, not good - by portets - 02-04-2010, 05:18 AM
[No subject] - by NaN - 02-04-2010, 05:44 AM
[No subject] - by portets - 02-04-2010, 06:09 AM
[No subject] - by NaN - 02-04-2010, 06:43 AM
[No subject] - by portets - 02-04-2010, 07:01 AM
[No subject] - by NaN - 02-04-2010, 07:16 AM
[No subject] - by portets - 02-04-2010, 08:01 AM
[No subject] - by NaN - 02-04-2010, 08:08 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-04-2010, 11:30 AM
[No subject] - by portets - 02-04-2010, 08:15 PM
[No subject] - by portets - 02-05-2010, 02:50 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-05-2010, 11:25 AM
[No subject] - by portets - 02-05-2010, 07:17 PM

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