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my first imported car, not good
02-04-2010, 11:30 AM,
#9
 
The collision.joe file is no longer used. Now the collision information gets automatically generated from the body mesh and wheels.

One way around the triangle limit (besides changing the format) would be to break up the mesh into multiple parts and then implementing zimluura's multiple mesh per car idea:
http://code.google.com/p/vdrift/issues/detail?id=3
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Messages In This Thread
my first imported car, not good - by portets - 02-04-2010, 05:18 AM
[No subject] - by NaN - 02-04-2010, 05:44 AM
[No subject] - by portets - 02-04-2010, 06:09 AM
[No subject] - by NaN - 02-04-2010, 06:43 AM
[No subject] - by portets - 02-04-2010, 07:01 AM
[No subject] - by NaN - 02-04-2010, 07:16 AM
[No subject] - by portets - 02-04-2010, 08:01 AM
[No subject] - by NaN - 02-04-2010, 08:08 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-04-2010, 11:30 AM
[No subject] - by portets - 02-04-2010, 08:15 PM
[No subject] - by portets - 02-05-2010, 02:50 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-05-2010, 11:25 AM
[No subject] - by portets - 02-05-2010, 07:17 PM

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