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new track (from TORCS)
12-14-2009, 10:06 AM,
#6
 
Thanks Joe.

Actually, the issue I posted was specific to using a surfaces file. I switched away from using the surfaces file because there are a few segments of road that are still dirt but have different properties.

Would there be any problems or performance implications if vdrift used the bezier for collisions, but the world geometry to get the surface type? IIRC this is how it should work when using surfaces.txt.

I can post a new issue about this tonight.
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Messages In This Thread
new track (from TORCS) - by wahrhaft - 12-12-2009, 12:46 PM
[No subject] - by nomoo - 12-13-2009, 06:43 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-14-2009, 12:53 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-14-2009, 01:08 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-14-2009, 01:12 AM
[No subject] - by wahrhaft - 12-14-2009, 10:06 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-14-2009, 11:16 AM
[No subject] - by wahrhaft - 12-14-2009, 07:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-15-2009, 11:16 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-07-2010, 03:14 PM
[No subject] - by NaN - 02-11-2010, 12:09 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-11-2010, 11:02 PM

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