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new track (from TORCS) - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: new track (from TORCS) (/showthread.php?tid=1193) |
new track (from TORCS) - wahrhaft - 12-12-2009 I have ported "dirt-3", one of the tracks I like from TORCS, to VDrift. If you would like to try it, you can download it from: http://wahrhaft.homeip.net/vdrift/dirt-3.zip A few notes:
- nomoo - 12-13-2009 Good track, many thanks! - joevenzon - 12-14-2009 Cool! I checked it into svn. Nice work. - joevenzon - 12-14-2009 Unfortunately at the moment there's no way to specify surface parameters for the traced part of the road, so it is always seen as asphalt. If you move the roads.trk file out of the way, then you get the cool bumpy, low friction surface, but now you get angular bumps where the polygons of the road connect together. I'll put this on my TODO list. - joevenzon - 12-14-2009 Oh, I see you've already got an issue open about this with the fixes spelled out. - wahrhaft - 12-14-2009 Thanks Joe. Actually, the issue I posted was specific to using a surfaces file. I switched away from using the surfaces file because there are a few segments of road that are still dirt but have different properties. Would there be any problems or performance implications if vdrift used the bezier for collisions, but the world geometry to get the surface type? IIRC this is how it should work when using surfaces.txt. I can post a new issue about this tonight. - joevenzon - 12-14-2009 That will dent performance a little but I don't see any way around it. Also, do you want SVN access? I've been busy for the last few months so haven't had a chance to work much on VDrift. My schedule is clearing up so I will eventually get around to making my way through the issue list, but in the mean time, if you want to make a run at any of this, let me know. - wahrhaft - 12-14-2009 Lately I've been trying to knock items off my "things I started but never got around to finishing" list (such as this track). I should be pretty good in that department fairly soon, and then I'd be happy to take a stab at these issues. I took a look at that section of code back when I posted the original issue, and I don't think it will be too tough to do. SVN access would be more convenient than passing patches around. What information will you need from me? I'd also like to try porting the alpine tracks from TORCS in the more-distant future... - joevenzon - 12-15-2009 Just PM me with your desired user/pass for the source SVN and then your sourceforge account name for the data SVN. - joevenzon - 02-07-2010 The surface loading is fixed in R2599. - NaN - 02-11-2010 The surface changes somehow break the on track detection. Meaning no AI, no drift score, no lap times. :? - joevenzon - 02-11-2010 Oops. Fixed in R2604. |