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Car "types" menu
11-08-2006, 11:56 AM,
#4
 
Hmm, that's one way to do it, however I'm not sure if our config file format will handle nesting quite like that, maybe something like this would fly in it:
Code:
[ engine_RS_2.5 ]
...
[ engine_RS_2.5_HC ]
...
[ engine_RS_2.5_Turbo ]
Or something along those lines. Also, I've thought of doing this before but here's the way I envisioned it:
  • Cars would be defined as they are now, and the car definitions would represent the "base model" of the car
  • Other cars could be defined as modifications of another base model - that is, it would copy all the settings from another car, and then add some parts to it using our parts system.
  • These new cars could then be used as the basis for yet another car. Cars stemming from the same root base model would be grouped together in the game.
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Messages In This Thread
Car "types" menu - by reece146 - 11-07-2006, 03:18 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-08-2006, 03:07 AM
[No subject] - by reece146 - 11-08-2006, 11:15 AM
[No subject] - by thelusiv - 11-08-2006, 11:56 AM
[No subject] - by joevenzon_phpbb2_import3 - 11-08-2006, 11:49 PM
[No subject] - by reece146 - 11-09-2006, 12:04 AM

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