thelusiv Wrote:The hinge points in the suspension section are pretty important in determining the way the suspension behaves and therefore also greatly affects oversteer and understeer. Take a look at those. They should be directly in front of the rear wheels, and directly behind the front wheels. The suspension hinge points are very hard for me to describe, because I don't understand them all that well myself...I'll try to find some info about it and post it (I know I have something around here somewhere...)
Please do scare up the info if it is not too much a bother.
I ended up taking the 911 suspension hinge points. The logic being that since the front of both cars are MacPherson strut in the front, the rear is a wash but I kept w/ the 911 bits out of cut-n-paste laziness.
Both cars drive similarly in the real world (own(ed) both at one time or other) so that is why I started with the 911 for that portion.
I need to dig into all the constants for the tires as well. I d/l'ed the doc tar ball but haven't dug into it yet. From what I can tell off the cuff there is no way to set the size of the contact patch either directly or through best guess via the tire's P-metric sizing? Is it fudged through the other constants?
The car is a blast around the 'Ring at this point - much more fun than the Cobra. Lower workload since you aren't sideways all the time.

It is pretty go-cart like though (unrealistic).
The particle numbers at the end of the *.car file - is that a "fudge" to get the polar moment of inertia close to reality or is it based on something real world? Is there a car "generator" somewhere that I should be using to make these numbers? If I have real assembly masses and locations (engine, trans, diff, wheels, etc., etc.) is this what these values and locations are supposed to be?
TIA