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AWD has too much understeer? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: AWD has too much understeer? (/showthread.php?tid=393) |
AWD has too much understeer? - reece146 - 11-03-2006 Is it just me or does it seem like the AWD model has way too much understeer dialed into it? I'm monkeying around with an Impreza model (started from the AWD Celica provided by vdrift) and I've been playing spring rates, tires, roll rates, etc. and no matter what I do she pushes like a b!tch. Is this a known thing or am I on new ground with this and need to keep plugging? - reece146 - 11-03-2006 Never mind, some extreme variable changes has turned it into a complete and total go-cart so there is nothing wrong with the amount of understeer dialed in as far as I can tell. Now to tame this beastie. - thelusiv - 11-03-2006 The hinge points in the suspension section are pretty important in determining the way the suspension behaves and therefore also greatly affects oversteer and understeer. Take a look at those. They should be directly in front of the rear wheels, and directly behind the front wheels. The suspension hinge points are very hard for me to describe, because I don't understand them all that well myself...I'll try to find some info about it and post it (I know I have something around here somewhere...) - reece146 - 11-03-2006 thelusiv Wrote:The hinge points in the suspension section are pretty important in determining the way the suspension behaves and therefore also greatly affects oversteer and understeer. Take a look at those. They should be directly in front of the rear wheels, and directly behind the front wheels. The suspension hinge points are very hard for me to describe, because I don't understand them all that well myself...I'll try to find some info about it and post it (I know I have something around here somewhere...) Please do scare up the info if it is not too much a bother. I ended up taking the 911 suspension hinge points. The logic being that since the front of both cars are MacPherson strut in the front, the rear is a wash but I kept w/ the 911 bits out of cut-n-paste laziness. Both cars drive similarly in the real world (own(ed) both at one time or other) so that is why I started with the 911 for that portion. I need to dig into all the constants for the tires as well. I d/l'ed the doc tar ball but haven't dug into it yet. From what I can tell off the cuff there is no way to set the size of the contact patch either directly or through best guess via the tire's P-metric sizing? Is it fudged through the other constants? The car is a blast around the 'Ring at this point - much more fun than the Cobra. Lower workload since you aren't sideways all the time. It is pretty go-cart like though (unrealistic). The particle numbers at the end of the *.car file - is that a "fudge" to get the polar moment of inertia close to reality or is it based on something real world? Is there a car "generator" somewhere that I should be using to make these numbers? If I have real assembly masses and locations (engine, trans, diff, wheels, etc., etc.) is this what these values and locations are supposed to be? TIA - joevenzon - 11-03-2006 Quote:The particle numbers at the end of the *.car file - is that a "fudge" to get the polar moment of inertia close to reality or is it based on something real world? Is there a car "generator" somewhere that I should be using to make these numbers? If I have real assembly masses and locations (engine, trans, diff, wheels, etc., etc.) is this what these values and locations are supposed to be?[\quote] A later e-mail: Quote:> Any chance you could, if you have some time, list some examples for hinge - reece146 - 11-03-2006 Cool! If I am reading this correctly we can do the entire geometry including roll/instant centers and axes and well as the antis. Very good! If you want a primer on this stuff, check your local universty's library for "Race Car Vehicle Dynamics" by Milliken and Milliken (SAE Press). It will explain the geometry. It is a great book, I got a copy from motorbooks.com. Back to the particle stuff... Is there a way to specify the exact centroid of the car as opposed to fudging with a series of these particles? I happen to have an Impreza out in the garage (blew the engine in it last night - crap!) that I can physically measure this off of. I will be pulling the engine at some point over the winter but that is only one particle. I can measure the real centroid location via the normal scales and jack method but that gives me one location/weight pair. I can add the engine, driver and fuel tank as other particles I guess but that would not be enough to give the polar moment. Hmm, is there a way to input an actual moment value? With a turntable and a stop watch I might be able to measure it within one or two signifigant digits. - joevenzon - 11-04-2006 VDrift (well, the car physics are all Vamos, really) stores the center of mass and the moment of inertia tensor, which are calculated from the particles. So yes, with a bit of added code to the car loading, I could make it so you can set those values directly instead of having them calculated for you. I'll be very impressed if you manage to measure the moment of inertia! |