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SVN 1851 Car jumps around until falling though ground
10-07-2007, 07:01 PM,
#1
SVN 1851 Car jumps around until falling though ground
I know this is was a previous issue for others , but I can't find it in the forums.
Gentoo AMD64, Nvidia 5700FX, what else do you want to know??

Thanks
Cory

PS the data directory is not being completely install by scons.
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10-08-2007, 01:08 AM,
#2
 
Maybe I should add that it happens before the race even starts.
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10-08-2007, 03:38 AM,
#3
 
I guess two things:

You use a precompiled libode and a 64bit machine?


Currently vdrift is using libode with trimesh=GIMPACT, which is sadly not 64bit ready.

You need too to compile your own libode version with trimesh=opende and compile vdrift with scons opende=1. (And then let vdrift run with that libode version... adjust your LD_LIBRARY_PATH if needed)

Hope that helps.
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10-08-2007, 09:52 AM,
#4
 
If you're interested, this is the forum thread:

http://vdrift.net/Forum/viewtopic.php?t=799

note that the scons flag is actually
Code:
scons opcode=1
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10-08-2007, 11:22 AM,
#5
 
Thanks for the help, no binaries hereWink
I tried
Code:
scons opcode=1

And it works awesome.

You all are great, this simulator gets better and better.

Thanks too all working on VDRIFT
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10-08-2007, 02:47 PM,
#6
 
Do we switch to bullet now? Wink)

Cause:
http://www.bulletphysics.com/Bullet/phpB...080&#p5080
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10-08-2007, 06:52 PM,
#7
 
I meant VDrift as the simulator. I hate to call it a game, I hate most racing games.
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10-09-2007, 03:47 AM,
#8
 
My replay was ment for joe Wink


vdrift is still a game... but we try to stay as realistic as possible.
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