segmentation fault
OS : ubuntu 10.10 32 bit
Video card information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6200/AGP/SSE2
Version: 2.1.2 NVIDIA 275.09.07
Maximum texture size: 4096
Maximum varying floats: 32
Using GLEW 1.5.6
gdb output :
Program received signal SIGSEGV, Segmentation fault.
0x00471a17 in ?? () from /usr/lib/libBulletDynamics.so.2.77
I can't do backtrace because it freezes and I must kill gdb in a ctrl-alt terminal.
I installed libbullet-dev and had bullet dir in vdrift dir (the only way I found to succesfully compile after source-moving to git).
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