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segmentation fault - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: segmentation fault (/showthread.php?tid=1526) |
segmentation fault - skankerror - 07-13-2011 OS : ubuntu 10.10 32 bit Video card information: Vendor: NVIDIA Corporation Renderer: GeForce 6200/AGP/SSE2 Version: 2.1.2 NVIDIA 275.09.07 Maximum texture size: 4096 Maximum varying floats: 32 Using GLEW 1.5.6 gdb output : Program received signal SIGSEGV, Segmentation fault. 0x00471a17 in ?? () from /usr/lib/libBulletDynamics.so.2.77 I can't do backtrace because it freezes and I must kill gdb in a ctrl-alt terminal. I installed libbullet-dev and had bullet dir in vdrift dir (the only way I found to succesfully compile after source-moving to git). - NaN - 07-14-2011 Remove bullet source from vdrift dir. You are linking the system bullet lib using vdrift/bullet headers. I will fix the scons script asap. - skankerror - 07-15-2011 It works, thanks. |