Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Car config changes
05-30-2011, 05:19 PM,
#31
 
Ahh, probably should have checked the log before - surface.txt didn't exist, but my SVN client was saying I had a pristine copy. Downloaded from sourceforge and it now works fine.
Reply
06-01-2011, 04:55 PM,
#32
 
Another update. Fixed internal car coordinate system. Affected code is car simulation and ai. Testers are welcomed.
Reply
06-06-2011, 10:28 AM,
#33
 
You may have seen that I have been add damage to some of the cars, but at the moment I can only get the wheels to work - when I try wings etc. vdrift crashes. Here is what I added to AX2.car:
Code:
[wing.rear]
frontal-area = 0.05
drag-coefficient = 0.0
surface-area = 1.9
lift-coefficient = -3.0
efficiency = 0.99
texture = body00.png, body-misc1.png
mesh = wing_rear.joe
position = 0.0, 0.0, 0.0
mass = 20

[wing.rear.shape.box.0]
center = 0.0, 0.0, 0.0
size = 1.55, 0.46, 0.31

[wing.rear.link]    
strength = 1000
elastic-limit = 1000
Do I need to add anything else, or is something wrong here?
Reply
06-06-2011, 01:40 PM,
#34
 
Cool. Will look into it.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)