Hello, first of all - you have a great piece of software here.
I compiled VDrift on Windows following:
http://wiki.vdrift.net/Compiling#Windows
I'd like to propose some minor modifications.
1. There is no need for MSYS and MSYS DTK if you replace vdrift\tools\win\bin\build_vdrift.sh with a build_vdrift.bat containing
Code:
@echo off
echo.
echo --VDrift Windows compilation script--
echo.
echo Make sure you're running this from your VDrift folder, like so:
echo tools\win\bin\build_vdrift.bat
echo.
call scons release=1
echo.
echo Copying files:
xcopy /d build\vdrift.exe .
xcopy /d tools\win\dll\*.dll .
echo.
echo Make sure you check get the VDrift data! See:
echo http://wiki.vdrift.net/Getting_the_development_version#Checking_out_the_data
2. To get the shaders compiled on my Intel GMA 4500MHD :lol:, I had to add a GLSL version define to vdrift/data/shaders/full/vertex.glsl
Else it would throw an: 'constructor' : constructing matrix from matrix (reserved in GLSL 1.10)