08-31-2005, 08:59 AM,
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Anyeos
Junior Member
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Posts: 12
Threads: 4
Joined: Aug 2005
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Some about the Physics Engine
Sorry but, I drive the car and when I try to stay the car just accelerating and rotating (As I see in the TV Bye.
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09-01-2005, 04:51 AM,
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dolio
Junior Member
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Posts: 17
Threads: 3
Joined: Jul 2005
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Some about the Physics Engine
As far as the feel goes...Is time in this game realistic? Everything feels kind of slow to me. For instance, I've been fooling around with TORCS as well, and VDrift feels like it's in between running TORCS at full and 50% speed (maybe, 75%).Is it just me? Is TORCS faster than real time? Is VDrift slower? Am I out of my mind?
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09-02-2005, 02:39 AM,
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Anyeos
Junior Member
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Posts: 12
Threads: 4
Joined: Aug 2005
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Some about the Physics Engine
I was thinking about that and yes you have reazon. The physics engine is fine. But the car is just very weight in the back and for that reason just turn fast sometimes. But that is not bad. I think that the driver just accelerate too much! And of course the car cannot be stable if you continiously accelerates! And the engine of the car is powerfull compared to a standard car.I guess that the game only need some more control assistance so the player cannot require to do all things. But if we have some analog control or if the player can just change the level of aceleration: pressing one time up the driver accelerates but not at max, and pressing two times up (same as double clic of the mouse) the driver can accelerate at max. So the player can have a standard acceleration and a max acceleration for do things same as leaving fast in a competition . And too you can choose the mouse as an analog input. I guess what that kinds already are done in the game, not? I will try to download the SVN version.
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09-02-2005, 03:05 AM,
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Anyeos
Junior Member
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Posts: 12
Threads: 4
Joined: Aug 2005
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Some about the Physics Engine
I have this ideas for add:Keyboard and digital pad assistances, with the option to disable it. Shift up and shift down assistance, automatic or manual shift. A key to do embrague so the player must do embrague manually or it can be activated as auto too. Some key to do the maual break.Keys for the lights (same as real car): Bright light and normal light, turns lights, break light, rear shift light, patent light, etc.Analog control (mouse, joystick).In the digital control the player can press two times a key (same as double click in mouse) to do a hard or fast action: Fastest turn, max acceleration, hard break, etc.Can you try to implement that ideas to the game? thank you.Bye!
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09-02-2005, 09:21 AM,
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joevenzon
Administrator
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Posts: 2,679
Threads: 52
Joined: Jun 2005
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Some about the Physics Engine
Also, some of the cars do spin out a bit too fast. The mustang, in my opinion, is perfect (in regards to how fast it spins out, anyway). The s2000 is a bit twitchy, I think, but could be worse (for example, go drive the s2000-R).
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