0 multitexture units
Here's what I get from glxinfo:name of display: :0.0display: :0 screen: 0direct rendering: Yesserver glx vendor string: NVIDIA Corporationserver glx version string: 1.3server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_bufferclient glx vendor string: NVIDIA Corporationclient glx version string: 1.3client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_bufferGLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_addressOpenGL vendor string: NVIDIA CorporationOpenGL renderer string: GeForce 6800/AGP/SSE/3DNOW!OpenGL version string: 1.5.3 NVIDIA 71.74OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accumglu version: 1.3glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x26 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x27 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x28 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x29 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x30 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x31 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x32 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x33 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x34 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x35 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x36 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x37 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x38 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x39 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x3a 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x3b 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x3c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x3d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x3e 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x3f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x40 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x41 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x42 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x43 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x44 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x45 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x46 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x47 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x48 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x49 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x4b 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x4c 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x4d 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x4e 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x53 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x54 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x55 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x56 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x57 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x58 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<P>Sorry for the huge post. So, should I try installing the latest nvidia drivers?
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