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0 multitexture units - Printable Version

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0 multitexture units - thorium - 07-14-2005

Hi, the compile/install went fine, I believe I have every lib needed. When I try to start the game, I get a black screen and this from the console:michael@ubuntu1:~$ vdriftRun with -verbose for troubleshooting.Run with -nosound to disable sound.0 joystick(s) found:Multitexture units (3 are required for all effects): 0You have less than the recommended number of texture units.Some effects will not be rendered.Upgrade your graphics card!I'm on ubuntu hoary with the 7174 nvidia drives. I recently upgraded from a ti4200 to a geforce6800, I didn't do much else besides change some names in my x config file, everything else went along smoothly for that but that might be an issue. I believe the 6800 has 8 pipes but I'm really not sure. I've only been on linux for a few months so I'm a big noob Smile


0 multitexture units - joevenzon - 07-14-2005

I have a 6800 and don't have that problem, so my guess is that your nvidia OpenGL drivers are not being used. Try glxinfo and see what it gives you.


0 multitexture units - thorium - 07-14-2005

Here's what I get from glxinfo:name of display: :0.0display: :0 screen: 0direct rendering: Yesserver glx vendor string: NVIDIA Corporationserver glx version string: 1.3server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_bufferclient glx vendor string: NVIDIA Corporationclient glx version string: 1.3client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_bufferGLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_addressOpenGL vendor string: NVIDIA CorporationOpenGL renderer string: GeForce 6800/AGP/SSE/3DNOW!OpenGL version string: 1.5.3 NVIDIA 71.74OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accumglu version: 1.3glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x26 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x27 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x28 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x29 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x30 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x31 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x32 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x33 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x34 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x35 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x36 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x37 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x38 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x39 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x3a 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x3b 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x3c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x3d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x3e 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x3f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None0x40 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None0x41 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x42 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x43 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None0x44 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None0x45 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x46 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x47 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None0x48 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None0x49 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x4b 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x4c 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x4d 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon0x4e 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x53 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x54 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon0x55 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon0x56 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon0x57 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon0x58 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<P>Sorry for the huge post. So, should I try installing the latest nvidia drivers?


0 multitexture units - thelusiv - 07-14-2005

Are you using the Ubuntu package for nVidia drivers or the nVidia installer?I'm running Ubuntu Hoary with a TI4200 and it works fine, did it work OK with your TI4200 before?Did you recompile VDrift when you got new drivers?


0 multitexture units - thorium - 07-14-2005

I'm using the ubuntu nvidia package. Didn't found out about vdrift until recently. I'll give the latest drivers a try with the official nvidia installer, then I'll recompile vdrift.


0 multitexture units - thelusiv - 07-14-2005

I'm using the packaged drivers and it works, so don't worry about the official installer. I was just wondering so I could compare to my system.


0 multitexture units - joevenzon - 07-14-2005

Hmm, sounds pretty odd.go to /usr/include/GLand do grep TEXTURE_UNITS *.hand let me know what it says


0 multitexture units - Meln - 07-21-2005

Hi!First of all, I'd like you could understand that my english is very poor (in spanish). Well, after that, I'd like to tell you that I'm Ubuntu user too, and that's the why I use Nvidia's 6629 drivers (system crashes with newest ones). My problem is similar... but I get two ones ("Multitexture units (3 are required for all effects): 2"... The only thing I can see whe I launch it is a light blue screen with 2 little white boxes in left-up square(and almost all my system get "busy" with it). "grep TEXTURE_UNITS *.h" gives me:glext.h:#define GL_MAX_TEXTURE_UNITS 0x84E2glext.h:#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2gl.h:#define GL_MAX_TEXTURE_UNITS 0x84E2gl.h:#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2Hope you can help me, 'cause I'm "newbie" too (I've been using Linux for five years but I'm a "Desktop" user and the only thing I know is "./configure&amp;&amp;make&amp;&amp;make install" and resov dependencies) and I was a racing cars fanatic (in my childhood).Thanks in advance and keep the good work .Edited: By the way, with the "./setup" I can play... but crashes often...


0 multitexture units - thelusiv - 07-21-2005

What video card do you have? Is it possible to take a screen shot (try the F12 key after the game starts). It should make a file called shot000.bmp in the runtime/ directory.


0 multitexture units - Meln - 07-21-2005

Wow!You're fast...


0 multitexture units - Meln - 07-21-2005

I've tryed it. No bmp there... after trying it, screen turns black...I have a GForce4 4400. Thanks


0 multitexture units - joevenzon - 07-21-2005

wait, so it works if you run ./setup?./setup copies over the vdrift executable from the VDrift/src directory and is the end result of make -- so use that version of the vdrift executable. The vdrift executable that comes with the distribution is compiled on my system and probably won't work on yours, I just included it hoping it might somehow be useful to someone in some way.