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Unity 3D Car tutorial
07-28-2012, 08:03 PM,
#1
Unity 3D Car tutorial
I don't know if this is useful or not but the car tutorial on Unity 3D http://unity3d.com/support/resources/tut...r-tutorial has plenty of interesting bits in it.

A lot of code used in Advanced Physics scene with Lamborghini seems to have similarity with Vdrift (or is there a further common root?) There are almost no comments.

I am only interested in tyre model, so looked only at Wheel and total forces calcs.

Looks like somebody got slightly confused there. E.g. they use a[0]..a[14] array with lateral slip coefficients but fail to notice that presence of a111 and a112 causes a12 and a13 to be repositioned into a[13] and a[14]. So code ends up declaring a[0]..a[14] but uses only a[0]..a[13] in calculations.

Hmmm... Smile

Leo
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07-29-2012, 04:23 AM,
#2
 
Look here: http://vdrift.net/Forum/viewtopic.php?t=1740
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07-29-2012, 07:27 PM, (This post was last modified: 08-27-2012, 11:26 PM by joevenzon.)
#3
 
NewLife is cool, he has written a package based on Unity 3D original car tutorial.

It is that tutorial ( http://unity3d.com/support/resources/tut...r-tutorial ) that I was talking about, not NewLife's work.

Leo
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07-25-2017, 09:40 PM,
#4
RE: Unity 3D Car tutorial
Good turorial !
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