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Unity 3D Car tutorial - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: General Discussion (https://www.vdrift.net/Forum/forumdisplay.php?fid=8) +--- Thread: Unity 3D Car tutorial (/showthread.php?tid=1651) |
Unity 3D Car tutorial - LBodnar - 07-28-2012 I don't know if this is useful or not but the car tutorial on Unity 3D http://unity3d.com/support/resources/tutorials/car-tutorial has plenty of interesting bits in it. A lot of code used in Advanced Physics scene with Lamborghini seems to have similarity with Vdrift (or is there a further common root?) There are almost no comments. I am only interested in tyre model, so looked only at Wheel and total forces calcs. Looks like somebody got slightly confused there. E.g. they use a[0]..a[14] array with lateral slip coefficients but fail to notice that presence of a111 and a112 causes a12 and a13 to be repositioned into a[13] and a[14]. So code ends up declaring a[0]..a[14] but uses only a[0]..a[13] in calculations. Hmmm... Leo - NaN - 07-29-2012 Look here: http://vdrift.net/Forum/viewtopic.php?t=1740 - LBodnar - 07-29-2012 NewLife is cool, he has written a package based on Unity 3D original car tutorial. It is that tutorial ( http://unity3d.com/support/resources/tutorials/car-tutorial ) that I was talking about, not NewLife's work. Leo RE: Unity 3D Car tutorial - dongvanhung - 07-25-2017 Good turorial ! |