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bugs in 10/2
10-03-2005, 09:31 AM,
#1
bugs in 10/2
These are known bugs when we did the release.* SCons does not remember the bin option and if a different binary directory is selected at compile time it must be set again when scons install is run.* The data directory is hard-coded and can't be changed after compile. This should hopefully be fixed by the new settings and configfile classes...unfortunately, until this is done a binary package is sort of difficult.* There are several "missing features" in multiplayer still, they're coming soon. These include collision detection, more than 2 players at once, etc.* The documentation needs to be updated to include SCons instructions.There's some stuff in SVN to start fixing the second thing. I'll try to get some docs written soon.
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10-03-2005, 08:25 PM,
#2
bugs in 10/2
Those multiplayer features are going to be difficult to implement, so they probably won't be coming that soon. I do have a plan to implement them, but I'm kind of burnt out on multiplayer programming for a few releases. :-)
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10-03-2005, 09:06 PM,
#3
bugs in 10/2
i meant, uh, ... relatively soon. :wink:
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10-04-2005, 08:51 PM,
#4
bugs in 10/2
Well, I just took care of one of the little multiplayer bugs. You can now set the port number both for a server or a client when setting them up, and it gets saved in the config file.
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10-05-2005, 01:44 PM,
#5
bugs in 10/2
Quote: I do have a plan to implement them, but I'm kind of burnt out on multiplayer programming for a few releases. :-)
Hi joevenzon,then what do you think about implementing mouse control features? Big GrinIt's a my high request for a lot of time, but if you have got more priority I'll wait.Gianni
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10-05-2005, 11:25 PM,
#6
bugs in 10/2
mouse control sounds like a reasonable thing to work on pretty soon here
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10-06-2005, 01:11 PM,
#7
bugs in 10/2
Thanks for take in consideration my request!Gianni
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