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bugs in 10/2 - Printable Version

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bugs in 10/2 - thelusiv - 10-03-2005

These are known bugs when we did the release.* SCons does not remember the bin option and if a different binary directory is selected at compile time it must be set again when scons install is run.* The data directory is hard-coded and can't be changed after compile. This should hopefully be fixed by the new settings and configfile classes...unfortunately, until this is done a binary package is sort of difficult.* There are several "missing features" in multiplayer still, they're coming soon. These include collision detection, more than 2 players at once, etc.* The documentation needs to be updated to include SCons instructions.There's some stuff in SVN to start fixing the second thing. I'll try to get some docs written soon.


bugs in 10/2 - joevenzon - 10-03-2005

Those multiplayer features are going to be difficult to implement, so they probably won't be coming that soon. I do have a plan to implement them, but I'm kind of burnt out on multiplayer programming for a few releases. :-)


bugs in 10/2 - thelusiv - 10-03-2005

i meant, uh, ... relatively soon. :wink:


bugs in 10/2 - thelusiv - 10-04-2005

Well, I just took care of one of the little multiplayer bugs. You can now set the port number both for a server or a client when setting them up, and it gets saved in the config file.


bugs in 10/2 - gianni - 10-05-2005

Quote: I do have a plan to implement them, but I'm kind of burnt out on multiplayer programming for a few releases. :-)
Hi joevenzon,then what do you think about implementing mouse control features? Big GrinIt's a my high request for a lot of time, but if you have got more priority I'll wait.Gianni


bugs in 10/2 - joevenzon - 10-05-2005

mouse control sounds like a reasonable thing to work on pretty soon here


bugs in 10/2 - gianni - 10-06-2005

Thanks for take in consideration my request!Gianni