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Forums
bounty for making a free car model - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3)
+--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11)
+--- Thread: bounty for making a free car model (/showthread.php?tid=807)



bounty for making a free car model - plouj - 10-25-2007

Hey guys,
I recently found an interesting bounty site called COfundOS (www.cofundos.org) and I thought I'd try posting a car model project up there to speed up the creation of a totally free car model for this game.
You can read about how the COfundOS site works here:
http://www.cofundos.org/docs/crowdfunding.php

Here is my draft for the free model proposal:
Free race car model and textures for VDrift
- has to be an original idea (free from patent, trademark and copyright violations)
- has to be released at least under a GPLv2 compatible license (see http://www.gnu.org/philosophy/license-list.html)
- .blend format or any other free/non-proprietary format suitable for VDrift that we agree upon (needs to be easily editable with Free Software tools and exportable to the JOE format - http://wiki.vdrift.net/JOE_format)
- the donors have to like the style/look of the final product
+- provide some concept art sketches before starting on the project so that the donors can agree on what they will be expecting in the final product.
- type of car (nascar, rally, f1, truck, GT) up to the designer/artist
- it should look like something that would be used in real life races
- suggested polygon count: ~3-10K.
- model the inside and the outside of the vehicle separately
- has to come with at least one skin texture
- suggested texture resolution: at least 512x512

This is an incomplete draft. I just noticed that it should be more detailed about dividing the model/textures as mentioned here: http://wiki.vdrift.net/Car_files_and_formats

Do you think it's a good idea to post this project on COfundOS?
I'd like your suggestions for this proposal and some ideas for numbers where I left question marks ("?").


- Kricor - 10-25-2007

Awesome, I'll get to work as soon as I have the time and learn blender. I think Ill make either a BMW 8-Series or some sort of truck, like a Peterbuilt or something Smile


- joevenzon - 10-25-2007

It sounds like a good idea.

For the polycount, I'd say aim for ~3-10K. You might want to mention that you want an interior modeled as well. I'd also add "GT" to the type of car list. The texture resolution should be at least 512x512.


- plouj - 10-25-2007

Here's the posted project:

http://www.cofundos.org/project.php?id=39