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Mac OS X Leopard (10.5) - Printable Version

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+--- Thread: Mac OS X Leopard (10.5) (/showthread.php?tid=803)

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Mac OS X Leopard (10.5) - kidrock - 10-20-2007

As some of you may know, Mac OS X Leopard can already be pre-ordered. I am planning on getting it (as I'm sure many others are to) and i cant help but wonder if there will be compatibility issues with VDrift. I'm Guessing no but if there is, we have some work to do. Sad Sad


- abs1nth - 10-20-2007

there are usually no compatibility problems, apple would be more than dumb to sell an OS upgrade that breaks normal 3rd party software. on the contrary, i expect the OpenGL/GLSL stuff to work a lot better in leopard.

anyway this thread is kinda pointless. why not just wait a week and speak up IF there are really any problems.


- kidrock - 10-20-2007

So that if we expect a problem, we can fix it before the release. that way less people would complain on the forums. i already said im guessing no problems.


- Kricor - 10-20-2007

I have it pre-ordered too, I don't think anything is going to go wrong. Apple is usually very good with keeping the OSes relatively similar in the base software, if you get what i'm saying.


- kidrock - 10-20-2007

I get what your saying, and thanks for your opinion. We will just have to see whats up when Leopard comes out. Smile Smile


- abs1nth - 10-29-2007

preliminary and very short testing suggests that the last release of VDrift works fine on leopard, but svn trunk reproducibly causes a kernel panic when shaders are enabled. i don't think there is much we can do though, it seems like apple should fix their opengl/drivers.

btw. is it normal to get "EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle" on some cars?


- joevenzon - 10-29-2007

abs1nth Wrote:is it normal to get "EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle" on some cars?

No, it isn't, I thought I fixed those. What car/track combinations give you this?


- abs1nth - 10-30-2007

joevenzon Wrote:No, it isn't, I thought I fixed those. What car/track combinations give you this?

on "indian hill" it happens with these cars (the other ones work fine):
3S
C7
CO
CS
F1
FE
FF
M3
M7
M8
MC
MI
NS
RG
SB
TC
TL
XG
XM

i don't know if the situation would change when going back to Mac OS X 10.4.10 or opcode-ODE - but if it becomes necessary i could find out.

Code:
Frame axis_angle conversion resulted in: nan,nan,nan,nan
Angle is: nan
EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle



- cotharyus - 10-30-2007

I haven't upgraded to 10.5 yet, I'll check some of these cars on indian hill tonight.


- cotharyus - 10-30-2007

Checked - this doesn't seem to exist in 10.4.


- joevenzon - 10-31-2007

So it's just on indian hill?


- Kricor - 10-31-2007

Where's the version with Indian Hill for mac? Has it been released yet?


- cotharyus - 10-31-2007

Indian hill distribution for mac? As far as I know it's exclusive to one place:

http://cotharyus.net/

Look for the downloads section.


- abs1nth - 11-01-2007

joevenzon Wrote:So it's just on indian hill?

no but i couldnt test every track/car combination for obvious reason. i could test if the list is the same on another "known good" track. any suggestions?


- cotharyus - 11-01-2007

Try Le Mans. When I'm testing cars and doing setups, that's my favorite track to use, it has been working well, and as far as I know, has not changed.