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imac G5 pentium help - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: imac G5 pentium help (/showthread.php?tid=615) |
imac G5 pentium help - Ferrariwill - 04-07-2007 vdrift starts and runs fine until about the thrird or fourth lap regardless of the car or track and then the screen goes black and you get the error message telling you that it has quit unexpectedly. This happens every single time and I don't know why. I'm running a 2006 imac G5 with OS10.4, pentium chip 2GHZ etc... Any help would be very much appreciated. Re: imac G5 pentium help - abs1nth - 04-09-2007 Ferrariwill Wrote:vdrift starts and runs fine until about the thrird or fourth lap regardless of the car or track and then the screen goes black and you get the error message telling you that it has quit unexpectedly. you know, you can't have an iMac G5 with an pentium chip ;-) please post the contents of "~/Library/Logs/CrashReporter/vdrift.log" - Ferrariwill - 04-09-2007 pentium chip/intel chip you know what I mean. As for the crash reporter thing theres tonnes of stuff in there. What Ive posted here is about 1/20th of the entire lot if you want more then just say. ===== Display starts at offset 1812195 within file of length 1943267. ==== ===== Use File->Reload (Cmd-R) to display more. ==== t 0x00003342 0x1000 + 9026 33 org.vdrift-team.vdrift 0x00002606 0x1000 + 5638 34 org.vdrift-team.vdrift 0x0000252d 0x1000 + 5421 Thread 1: 0 libSystem.B.dylib 0x9000a4e7 mach_msg_trap + 7 1 com.apple.CoreFoundation 0x9082395e CFRunLoopRunSpecific + 2014 2 com.apple.CoreFoundation 0x90823179 CFRunLoopRunInMode + 61 3 com.apple.audio.CoreAudio 0x914549f2 HALRunLoop::OwnThread(void*) + 158 4 com.apple.audio.CoreAudio 0x9145480d CAPThread::Entry(CAPThread*) + 93 5 libSystem.B.dylib 0x90024a27 _pthread_body + 84 Thread 2 Crashed: 0 com.apple.audio.OpenAL 0x998923c5 OALSource::ACComplexInputDataProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 301 1 ....audio.toolbox.AudioToolbox 0x93e59e81 AudioConverterChain::CallInputProc(unsigned long) + 189 2 ....audio.toolbox.AudioToolbox 0x93e59d49 AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 639 3 ....audio.toolbox.AudioToolbox 0x93e59376 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234 4 ....audio.toolbox.AudioToolbox 0x93e59207 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119 5 ....audio.toolbox.AudioToolbox 0x93e58f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211 6 ....audio.toolbox.AudioToolbox 0x93e5932a BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 158 7 ....audio.toolbox.AudioToolbox 0x93e59207 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119 8 ....audio.toolbox.AudioToolbox 0x93e58f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211 9 ....audio.toolbox.AudioToolbox 0x93e590f9 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93 10 ....audio.toolbox.AudioToolbox 0x93e58f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211 11 ....audio.toolbox.AudioToolbox 0x93e58df8 AudioConverterFillComplexBuffer + 190 12 com.apple.audio.OpenAL 0x998928b6 OALSource:oRender(AudioBufferList*) + 490 13 ...pple.audio.units.Components 0x70042ab8 AUPeakLimiterEntry + 7002 14 ...pple.audio.units.Components 0x70042c5e AUPeakLimiterEntry + 7424 15 ...pple.audio.units.Components 0x7004650a AUMixer3DEntry + 4750 16 ...pple.audio.units.Components 0x7004752e AUMixer3DEntry + 8882 17 ...pple.audio.units.Components 0x700085ac DefaultOutputAUEntry + 29164 18 ...pple.audio.units.Components 0x7000fa5c AUHighShelfFilterEntry + 5142 19 ...pple.audio.units.Components 0x70008e45 DefaultOutputAUEntry + 31365 20 ...pple.audio.units.Components 0x700d9e09 AUNetSendEntry + 80493 21 ...pple.audio.units.Components 0x700d94bb AUNetSendEntry + 78111 22 ....audio.toolbox.AudioToolbox 0x93e59e81 AudioConverterChain::CallInputProc(unsigned long) + 189 23 ....audio.toolbox.AudioToolbox 0x93e59b1e AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 84 24 ....audio.toolbox.AudioToolbox 0x93e59376 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234 25 ....audio.toolbox.AudioToolbox 0x93e59207 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119 26 ....audio.toolbox.AudioToolbox 0x93e58f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211 27 ....audio.toolbox.AudioToolbox 0x93e590f9 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93 28 ....audio.toolbox.AudioToolbox 0x93e58f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211 29 ....audio.toolbox.AudioToolbox 0x93e58df8 AudioConverterFillComplexBuffer + 190 30 ...pple.audio.units.Components 0x700089dd DefaultOutputAUEntry - abs1nth - 04-09-2007 Quote:pentium chip/intel chip you know what I mean. the iMac G5 contains no intel or pentium chip, and if you have a new intel iMac it isn't a G5 anymore can't have both at the same time... the crash seems to be happening in the audio code...i don't think i will invest much time trying to fix it since there is a new sound engine already in place for the next vdrift version. btw does the crash happen with all the cars? - Ferrariwill - 04-12-2007 Thanks for the help. When does the new sound engine come out? The game crashes randomly on pretty much any track. I have only tested about 40% of the cars so far but the computer seems to "like" the ford GT40 slightly more than anything else. I even got round the nurburgring before it crashed so that was about 8 minuets. - thelusiv - 04-12-2007 We're not sure (and usually never are sure) when the next release will be, but the new sound engine is in testing in VDrift SVN. There are still some problems with playback on PPC machines but as far as I know it doesn't crash because of sound problems. Instructions on getting VDrift from SVN are here: http://wiki.vdrift.net/index.php/Getting_the_development_version You could also try running vdrift with the sound off altogether. Just run with the -nosound option: Code: vdrift -nosound |